public override void Resize(float scaleX, float scaleY) { base.Resize(scaleX, scaleY); Texture = new CpuTexture(SizeX, SizeY); Texture.Clear(0u); HardUpdateRequired = true; }
public override void Init() { base.Init(); Texture = new CpuTexture(SizeX, SizeY); Texture.Clear(0u); SfmlTexture = new Texture(SizeX, SizeY); Sprite = new Sprite(SfmlTexture); Sprite.Position = new Vector2f(LocationX, LocationY); }