Beispiel #1
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (other != null)
     {
         Cow t = other.gameObject.GetComponent <Cow> ();
         if (t.CompareTag("PickUp") && cowCount == t.cowCount && Input.GetMouseButtonUp(0))
         {
             Destroy(other.gameObject);
             var newCow = Instantiate(nextCow, transform.position, transform.rotation);
             newCow.transform.parent = GameObject.Find("Cows").transform;
             Destroy(gameObject);
             cowCount *= 2;
         }
     }
 }