Beispiel #1
0
    private static void ExecuteCommandOnSelectedCovers(CoverCommand command, float param, string undoName)
    {
        List <Cover> covers = CoverUtils.GrabSelectedCovers();

        if (covers.Count > 0)
        {
            GUIEditorUtils.RegisterSceneUndo(undoName);

            foreach (Cover cover in covers)
            {
                command(cover, param);
            }
        }
    }
Beispiel #2
0
    private void OnGUILine(string name, CoverCommand command, ref float floatValue, float maxValue)
    {
        GUILayout.BeginHorizontal();
        {
            floatValue = EditorGUILayout.FloatField(name, floatValue);

            floatValue = Mathf.Clamp(floatValue, 0, maxValue);

            GUI.enabled = CoverUtils.IsGameObjectSelected();

            if (GUILayout.Button("Modify selection", GUILayout.Width(m_ButtonSize)) == true)
            {
                ExecuteCommandOnSelectedCovers(command, floatValue, "CoverUtils: " + name);
            }

            GUI.enabled = true;
        }
        GUILayout.EndHorizontal();
    }