Beispiel #1
0
 private void VersionCommand(IPlayer player, string command, string[] args)
 {
     if (player.Id != "server_console")
     {
         var format = Covalence.FormatText("Server is running [#ffb658]Oxide {0}[/#] and [#ee715c]{1} {2}[/#]"); // TODO: Localization
         player.Reply(format, OxideMod.Version, Covalence.GameName, Server.Version);
     }
     else
     {
         // TODO: Version info for the server reply
     }
 }
Beispiel #2
0
 private void VersionCommand(IPlayer player)
 {
     if (player.IsServer)
     {
         player.Reply("Oxide.Rust Version: " + RustExtension.AssemblyVersion);
     }
     else
     {
         string format = Covalence.FormatText(lang.GetMessage("Version", this, player.Id));
         player.Reply(string.Format(format, RustExtension.AssemblyVersion, Covalence.GameName, Server.Version, Server.Protocol));
     }
 }
Beispiel #3
0
 private void VersionCommand(IPlayer player, string command, string[] args)
 {
     if (player.IsServer)
     {
         /*player.Reply($"Protocol: {Server.Protocol}\nBuild Date: {BuildInfo.Current.BuildDate}\n" +
          * $"Unity Version: {UnityEngine.Application.unityVersion}\nChangeset: {BuildInfo.Current.Scm.ChangeId}\n" +
          * $"Branch: {BuildInfo.Current.Scm.Branch}\nOxide Version: {OxideMod.Version}");*/// TODO: Implement server version
     }
     else
     {
         var format = Covalence.FormatText(lang.GetMessage("Version", this, player.Id));
         player.Reply(format, OxideMod.Version, Covalence.GameName, Server.Version, Server.Protocol);
     }
 }
Beispiel #4
0
 private void VersionCommand(IPlayer player, string command, string[] args)
 {
     if (player.Id != "server_console")
     {
         var format = Covalence.FormatText("Server is running [#ffb658]Oxide {0}[/#] and [#ee715c]{1} {2}[/#]");
         player.Reply(format, OxideMod.Version, Covalence.GameName, Server.Version);
     }
     else
     {
         player.Reply($"Protocol: {Server.Protocol}\nBuild Date: {BuildInfo.Current.BuildDate}\n" +
                      $"Unity Version: {UnityEngine.Application.unityVersion}\nChangeset: {BuildInfo.Current.Scm.ChangeId}\n" +
                      $"Branch: {BuildInfo.Current.Scm.Branch}\nOxide Version: {OxideMod.Version}");
     }
 }
Beispiel #5
0
 private void VersionCommand(IPlayer player)
 {
     if (player.IsServer)
     {
         /*player.Reply($"Protocol: {Server.Protocol}\nBuild Date: {BuildInfo.Current.BuildDate}\n" +
          * $"Unity Version: {UnityEngine.Application.unityVersion}\nChangeset: {BuildInfo.Current.Scm.ChangeId}\n" +
          * $"Branch: {BuildInfo.Current.Scm.Branch}\nOxide.ReignOfKings Version: {ReignOfKingsExtension.AssemblyVersion}");*/// TODO: Implement server version
     }
     else
     {
         string format = Covalence.FormatText(lang.GetMessage("Version", this, player.Id));
         player.Reply(string.Format(format, ReignOfKingsExtension.AssemblyVersion, Covalence.GameName, Server.Version, Server.Protocol));
     }
 }
Beispiel #6
0
 private void VersionCommand(IPlayer player, string command, string[] args)
 {
     if (player.IsServer)
     {
         player.Reply($"Protocol: {Server.Protocol}\nBuild Date: {BuildInfo.Current.BuildDate}\n" +
                      $"Unity Version: {UnityEngine.Application.unityVersion}\nChangeset: {BuildInfo.Current.Scm.ChangeId}\n" +
                      $"Branch: {BuildInfo.Current.Scm.Branch}\nOxide.Rust Version: {RustExtension.AssemblyVersion}");
     }
     else
     {
         var format = Covalence.FormatText(lang.GetMessage("Version", this, player.Id));
         player.Reply(string.Format(format, RustExtension.AssemblyVersion, Covalence.GameName, Server.Version, Server.Protocol));
     }
 }