void ClickCounter() { //Input subject to change if (Input.GetMouseButtonDown(0) && counterDataScript.GetExperience() <= 10) { //test++; //print(test); counterDataScript.ModExperience(counterDataScript.GetPower()); if (counterDataScript.GetExperience() < 10 || counterDataScript.GetExperience() == 20 || counterDataScript.GetExperience() == 50 || counterDataScript.GetExperience() == 100 || counterDataScript.GetExperience() == 200 || counterDataScript.GetExperience() == 400 || counterDataScript.GetExperience() == 500) { counterDataScript.TextShake(); } } //when you get a kill you get xp //xp makes your power go up //eventually knights spawn? // else if () }
void OnTriggerEnter2D(Collider2D col) { //print("collider is " + col.gameObject.name); //if (col.name == "Sword" || col.name == "Club") if (col.GetComponent <Assault>()) { //print("Slime was hit"); HP -= myCounter.GetPower(); if ((col.transform.position.x - transform.position.x) > 0) { //send left rb.AddForce(new Vector2(-Dex, JumpPow * 2)); print("X is greater, jumping left"); } else if ((col.transform.position.x - transform.position.x) < 0) { rb.AddForce(new Vector2(Dex, JumpPow * 2)); print("X is greater, jumping right"); } } }