Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (_line[12].gameObject == false)
     {
         GameObject.Find("Canvas").transform.Find("Panel").gameObject.SetActive(true);
         Count3.stop();
     }
 }
Beispiel #2
0
 void Start()
 {
     panelcon   = GameObject.FindGameObjectWithTag("PCon");
     countcon   = GameObject.FindGameObjectWithTag("Count");
     FlagChange = panelcon.GetComponent <PanelController3> ();
     FlagChange.InitFlag();
     FlagChange.SetPanelFlag();
     decrese = countcon.GetComponent <Count3> ();
 }
Beispiel #3
0
 void OnTriggerEnter2D(Collider2D other)
 //rigidBody가 무언가와 충돌할때 호출되는 함수 입니다.
 //Collider2D other로 부딪힌 객체를 받아옵니다.
 {
     if (other.CompareTag("ring"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
     if (other.CompareTag("lip"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
     if (other.CompareTag("kodeki"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
     if (other.CompareTag("lighter"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
     if (other.CompareTag("nanacorn"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
     if (other.CompareTag("keyring"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
     if (other.CompareTag("dosirock"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
     if (other.CompareTag("jagmikal"))
     {
         Count3.count();
         Destroy(other.gameObject);
     }
 }
Beispiel #4
0
        public void InitializeGetCountData()
        {
            GetCountData();

            //주차가능한 자리 수
            label1.Text = Count1.ToString(); label2.Text = Count2.ToString();
            label3.Text = Count3.ToString(); label4.Text = Count4.ToString();
            label5.Text = Count5.ToString();

            label16.Text = Count11.ToString();
            label17.Text = Count12.ToString(); label18.Text = Count13.ToString();
            label19.Text = Count14.ToString(); label20.Text = Count15.ToString();


            //주차되어진 자리 수
            label6.Text  = Count6.ToString(); label7.Text = Count7.ToString();
            label8.Text  = Count8.ToString(); label9.Text = Count9.ToString();
            label10.Text = Count10.ToString();

            label21.Text = Count16.ToString();
            label22.Text = Count17.ToString(); label23.Text = Count18.ToString();
            label24.Text = Count19.ToString(); label25.Text = Count20.ToString();

            //총 주차면 수
            label11.Text = Total1.ToString(); label12.Text = Total2.ToString();
            label13.Text = Total3.ToString(); label14.Text = Total4.ToString();
            label15.Text = Total5.ToString();

            label26.Text = Total6.ToString();
            label27.Text = Total7.ToString(); label28.Text = Total8.ToString();
            label29.Text = Total9.ToString(); label30.Text = Total10.ToString();


            //지우지 말 것
            Count1  = 0; Count2 = 0; Count3 = 0; Count4 = 0; Count5 = 0;
            Count6  = 0; Count7 = 0; Count8 = 0; Count9 = 0; Count10 = 0;
            Count11 = 0; Count12 = 0; Count13 = 0; Count14 = 0; Count15 = 0;
            Count16 = 0; Count17 = 0; Count18 = 0; Count19 = 0; Count20 = 0;

            Total1 = 0; Total2 = 0; Total3 = 0; Total4 = 0; Total5 = 0;
            Total6 = 0; Total7 = 0; Total8 = 0; Total9 = 0; Total10 = 0;
        }
Beispiel #5
0
 public static void stop()
 {
     Time.timeScale = 0;
     Count3.stop();
 }