private void Button1_Click(object sender, EventArgs e) { CoubeGame coubeGame = new CoubeGame(); coubeGame.ShowDialog(); RandomGame(); button2.Enabled = true; button1.Enabled = false; }
private void RandomGame() { Random randomNum = new Random(); int random = randomNum.Next(1, 11); switch (random) { case 1: StringGame stringGame = new StringGame(); stringGame.ShowDialog(); break; case 2: WordFindGame wordFindGame = new WordFindGame(); wordFindGame.ShowDialog(); break; case 3: NumberGame numberGame = new NumberGame(); numberGame.ShowDialog(); break; case 4: NumberFindGame numberFindGame = new NumberFindGame(); numberFindGame.ShowDialog(); break; case 5: FindEvenAndOddNumbersGame findEvenAnd = new FindEvenAndOddNumbersGame(); findEvenAnd.ShowDialog(); break; case 6: CoubeGame coubeGame = new CoubeGame(); coubeGame.ShowDialog(); break; case 7: CoubeGameLevel2 coubeGameLevel2 = new CoubeGameLevel2(); coubeGameLevel2.ShowDialog(); break; case 8: MathTimedGame mathTimedGame = new MathTimedGame(); mathTimedGame.ShowDialog(); break; case 9: MathTimedGameLevel2 mathTimedGameLevel2 = new MathTimedGameLevel2(); mathTimedGameLevel2.ShowDialog(); break; case 10: MathTimedGameLevel3 mathTimedGameLevel3 = new MathTimedGameLevel3(); mathTimedGameLevel3.ShowDialog(); break; case 11: SchulteTable schultzTable = new SchulteTable(); schultzTable.ShowDialog(); break; case 12: SchulteTableLevel2 schultzTableLevel2 = new SchulteTableLevel2(); schultzTableLevel2.ShowDialog(); break; case 13: SchulteTableLevel3 schultzTableLevel3 = new SchulteTableLevel3(); schultzTableLevel3.ShowDialog(); break; } }