public void CloseContactWindow(CorrelationTarget target)
 {
     if (correlatedObject.correlationTarget != target)
     {
         ActionStack.instance.PushAction(new NewCorrelationAction(correlatedObject, target));
     }
     Destroy(gameObject);
 }
Beispiel #2
0
 public NewCorrelationAction(CorrelatedObject correlatedObject, CorrelationTarget correlationTarget)
 {
     this.correlatedObject     = correlatedObject;
     this.correlationTarget    = correlationTarget;
     previousCorrelationTarget = correlatedObject.correlationTarget;
 }