Beispiel #1
0
 private void DisableAllWalls()
 {
     oneSideObject.SetActive(false);
     twoSidesObject.SetActive(false);
     threeSidesObject.SetActive(false);
     fourSidesObject.SetActive(false);
     zeroSideObject.SetActive(false);
     CornerObject.SetActive(false);
     transform.rotation = new Quaternion(0, 0, 0, 0);
 }
Beispiel #2
0
    public void CheckNeighbours()
    {
        if (!canBeChecked || ignoreCurrentMeshChange)
        {
            return;
        }

        canBeChecked = false;

        DisableAllWalls();

        bool topActive   = CheckIfSideHasNeighbour(topChecker);
        bool downActive  = CheckIfSideHasNeighbour(downChecker);
        bool leftActive  = CheckIfSideHasNeighbour(leftChecker);
        bool rightActive = CheckIfSideHasNeighbour(rightChecker);

        int connectedSides = 0;

        if (topActive)
        {
            connectedSides += 1;
        }
        if (downActive)
        {
            connectedSides += 1;
        }
        if (leftActive)
        {
            connectedSides += 1;
        }
        if (rightActive)
        {
            connectedSides += 1;
        }

        StartCoroutine(StartCooldown());

        switch (connectedSides)
        {
        case 4:
            fourSidesObject.SetActive(true);
            break;

        case 3:
            threeSidesObject.SetActive(true);
            LookAtNeighbour(GetMissingNeighbour(topActive, downActive, rightActive, leftActive).position, transform);
            break;

        case 2:
            if (topActive && downActive)
            {
                twoSidesObject.SetActive(true); LookAtNeighbour(topChecker.position, transform); break;
            }
            if (leftActive && rightActive)
            {
                twoSidesObject.SetActive(true); LookAtNeighbour(leftChecker.position, transform); break;
            }

            CornerObject.SetActive(true);
            LookAtNeighbour(GetMiddlePointForCorner(topActive, downActive, rightActive, leftActive), transform);
            break;

        case 1:
            oneSideObject.SetActive(true);
            LookAtNeighbour(GetSingularSide().position, transform);
            break;

        case 0:
            zeroSideObject.SetActive(true);
            break;
        }
    }