Beispiel #1
0
        public void CreateBuilding(
            Plane basePlane, double floorHeight,
            double?targetBuildingArea = null, int?floorCount = null,
            double width          = 0, double length        = 0, double depth = 0,
            bool isCurved         = false, bool createCores = false,
            double hallwayToDepth = 0, double coreSizeFactorFloors = 0, double coreSizeFactorArea = 0)
        {
            Length                    = length;
            Width                     = width;
            Depth                     = depth;
            BasePlane                 = basePlane;
            FloorHeight               = floorHeight;
            IsCurved                  = isCurved;
            this.hallwayToDepth       = hallwayToDepth;
            this.coreSizeFactorFloors = coreSizeFactorFloors;
            this.coreSizeFactorArea   = coreSizeFactorArea;

            using (var point = Point.ByCoordinates(Width / 2, Length / 2))
                using (var zAxis = Vector.ZAxis())
                {
                    BaseCenter = Plane.ByOriginNormal(point, zAxis);
                }

            Setup();

            Surface baseSurface = MakeBaseSurface();

            if (baseSurface == null)
            {
                throw new ArgumentException("Could not create building shape.");
            }

            // Surface is constructed with lower left corner at (0,0). Move and rotate to given base plane.
            baseSurface = TransformFromOrigin(baseSurface);

            FloorArea = baseSurface.Area;

            if (floorCount != null)
            {
                FloorCount = (int)floorCount;
            }
            else if (targetBuildingArea != null)
            {
                FloorCount = (int)Math.Ceiling((double)targetBuildingArea / FloorArea);
            }
            else
            {
                throw new ArgumentException($"Either {nameof(floorCount)} or {nameof(targetBuildingArea)} is required.");
            }

            Mass = baseSurface.Thicken(FloorCount * FloorHeight, both_sides: false);

            TotalVolume = Mass.Volume;

            FacadeArea = Mass.Area - (2 * FloorArea);

            for (int i = 0; i < FloorCount; i++)
            {
                using (var offsetVector = Vector.ByCoordinates(0, 0, i * FloorHeight))
                {
                    Floors.Add(new[] { (Surface)baseSurface.Translate(offsetVector) });
                    FloorElevations.Add(BasePlane.Origin.Z + (i * FloorHeight));
                }
            }

            using (var offsetVector = Vector.ByCoordinates(0, 0, FloorCount * FloorHeight))
            {
                TopPlane = (Plane)BasePlane.Translate(offsetVector);
            }

            baseSurface.Dispose();

            if (createCores)
            {
                var coreBases = MakeCoreSurface();

                if (coreBases == null || coreBases.Count == 0)
                {
                    NetFloors = Floors;
                    return;
                }

                // Transform all cores from origin.
                foreach (var coreBase in coreBases)
                {
                    using (var core = coreBase.Thicken(FloorCount * FloorHeight, both_sides: false))
                    {
                        Cores.Add(TransformFromOrigin(core));
                    }

                    coreBase.Dispose();
                }

                // Cut cores out of floors.
                NetFloors = new List <Surface[]>();

                foreach (var floor in Floors)
                {
                    NetFloors.Add(Cores.Aggregate(floor,
                                                  (f, core) => f.SelectMany(
                                                      surface => surface.SubtractFrom(core))
                                                  .Cast <Surface>()
                                                  .ToArray()));
                }
            }
            else
            {
                NetFloors = Floors;
            }
        }