public void UpdateUniforms(CoreEngine engine, Entity entity, PointLight light) { SetUniform("projection", engine.RenderingEngine.Camera.Projection); SetUniform("transformation", entity.Transformation.GetTransformation()); SetUniform("eyePosition", engine.RenderingEngine.Camera.Parent.Transformation.Position); SetUniform("specularIntensity", entity.Material.SpecularIntensity); SetUniform("specularExponent", entity.Material.SpecularExponent); SetUniform("displacementScale", entity.Material.DisplacementScale); SetUniform("displacementBias", -(entity.Material.DisplacementScale / 2f) + (entity.Material.DisplacementScale / 2f) * entity.Material.DisplacementOffset); SetUniform("useDisplacementMap", entity.Material.DisplacementMap.Initialized ? 1 : 0); SetUniform("displacementMap", 0); SetUniform("useNormalMap", entity.Material.NormalMap.Initialized ? 1 : 0); SetUniform("normalMap", 1); SetUniform("light.base.color", new Vector4(light.Base.Color.R, light.Base.Color.G, light.Base.Color.B, light.Base.Color.A)); SetUniform("light.base.intensity", light.Base.Intensity); SetUniform("light.attenuation.constant", light.Attenuation.Constant); SetUniform("light.attenuation.linear", light.Attenuation.Linear); SetUniform("light.attenuation.exponent", light.Attenuation.Exponent); SetUniform("light.position", light.Position); SetUniform("light.range", light.Range); }
//TODO: Weird heap corruption bug happens sometimes. -1073740940 static void Main(string[] args) { CoreEngine.Initialize(); CoreEngine.targetFps = 0; Asset.LoadAssetPackage("data/assets.dat"); //Physics.Settings.Gravity = Vector3.Zero; InitializeWorld(); Profiler.ProfilingEnabled = true; Physics.Settings.Gravity = Vector3.Zero; Physics.Settings.solverIterationCount = 2; CoreEngine.Update += delegate { if (CoreEngine.FrameNumber == 500) { Profiler.WriteToFile(@"D:\ecs_profile_speedscope.json", ProfilingFormat.SpeedScope, FrameSelection.Shortest); Profiler.WriteToFile(@"D:\ecs_profile_chrometracing_95.json", ProfilingFormat.ChromeTracing, FrameSelection.Percentile95); Profiler.WriteToFile(@"D:\ecs_profile_chrometracing_median.json", ProfilingFormat.ChromeTracing, FrameSelection.Median); Profiler.WriteToFile(@"D:\ecs_profile_chrometracing_shortest.json", ProfilingFormat.ChromeTracing, FrameSelection.Shortest); } }; CoreEngine.Run(); }
static void Main(string[] args) { using (CoreEngine gioco = new CoreEngine()) { gioco.Run(60.0); } }
public ProgramEngine(CoreEngine engine) : base(engine) { pbr = new PhysicallyBasedRenderer(engine.Device); sbr = new SkyboxRenderer(engine.Device); control = new TrackballControl { CameraPosition = new Vector3(0, 0, -50), ZoomEnabled = true, RotateEnabled = true, Screen = new Rectangle(0, 0, engine.Form.ClientSize.Width, engine.Form.ClientSize.Height), Enabled = true, Up = new Vector3(0, 1, 0) }; control.Bind(engine.Form); engine.Form.Resize += HandleResize; HandleResize(null, null); Simulator.Scene = Scene; // Inputs Simulator.Stages.Add(new SensorStage(Scene)); // Process Simulator.Stages.Add(new LogicStage(Scene)); // Outputs Simulator.Stages.Add(new PhysicsStage(Scene)); }
public void TestCoreEngineQuery() { var core = new CoreEngine(prov, null); var result = core.Query <Person>("myperson", new { Age = 30 }); Assert.AreNotEqual(0, result.Count(), "查询引擎失败"); }
public void LoadTexture(CoreEngine engine, Stream stream) { int width; int height; IntPtr data = IOUtils.LoadTexture(stream, out width, out height); texture = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, texture); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.LinearMipmapLinear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, (TextureParameterName)ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, engine.RenderingEngine.AnisotropicFiltering); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, 0, PixelFormat.Bgra, PixelType.UnsignedByte, data); GL.GenerateMipmap(GenerateMipmapTarget.Texture2D); GL.BindTexture(TextureTarget.Texture2D, 0); initialized = true; }
// void Awake() { Instance = this; DontDestroyOnLoad(gameObject); ConstructManagers(); }
private void CancelTrailing() { if (Item == null) { return; } CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! CancelBeforeBuyOrder cancel code : " + Item.itemCode); CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! CancelBeforeBuyOrder cancel orderNum : " + Item.buyOrderNum); CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! CancelBeforeBuyOrder cancel quantity : " + (Item.buyQnt - Item.curQnt).ToString()); //form1.CancelBuyOrder(Item.itemCode, Item.buyOrderNum); if (tradingStrategy != null) { List <TradingItem> tradeItemListAll = tradingStrategy.tradingItemList.FindAll(o => (o.itemCode == Item.itemCode)); foreach (TradingItem tradeItem in tradeItemListAll) { if (tradeItem.state == TRADING_ITEM_STATE.AUTO_TRADING_STATE_SEARCH_AND_CATCH) { tradeItem.SetBuyCancelComplete(); PopMartinGailItem(0); return; } } } }
public AIEngine(CoreEngine core) { this.core = core; mesh = new List<MeshNode>(); pickupNodes = new List<MeshNode>(); agents = new List<AIAgent>(); random = new Random(); }
public Random random; //a random for AI agents to use public AIEngine(CoreEngine core) { this.core = core; mesh = new List <MeshNode>(); pickupNodes = new List <MeshNode>(); agents = new List <AIAgent>(); random = new Random(); }
public PickUpGen(CoreEngine c, Vector3 p, PickUp.PickUpType t) { core = c; pos = p; itemType = t; held = null; genTime = 300; }
public void Setup() { CreateScene(); CreateStoryBoard(); _engine = new CoreEngine(new WpfUpdater(), _canvas, _scene, _storyBoard, new StoryManager(new NullLoggerFactory(), RefreshRate.Normal)); }
public void Should_Not_Resolve_Service_Dependency() { var engine = new CoreEngine(Collection); engine.ConfigureServices(); Assert.Throws <InvalidOperationException>(() => engine.Resolve <ITransientService>()); }
public PickUpGen(CoreEngine c, Vector3 p, PickUp.PickUpType t) { core = c; pos = p; itemType = t; held = null; genTime = 300; }
private void OnReceiveConditionResult(object sender, OnReceiveStrateyStateResultArgs e) { Item = new MartinGailItem(); Item.itemState = e.State; Item.itemCode = e.ItemCode; startOrderTime = DateTime.Now; CoreEngine.GetInstance().SendLogMessage("!!!!! 마틴게일 아이템 :" + e.State.ToString()); }
public void Engine_Http_Client_Is_Singleton() { var engine = new CoreEngine(); HttpClient httpClient = engine.HttpClient; Assert.Equal(httpClient, Singleton <HttpClient> .Instance); Assert.Equal(httpClient, BaseSingleton.AllSingletons[typeof(HttpClient)]); }
public CoreGUI(CoreEngine _engine, GameWindow _window, float graphicsScale) { windows = new List <Window>(); engine = _engine; window = _window; scale = graphicsScale; ImGui.LoadDefaultFont(); MapInput(); }
public void Should_Resolve_Unregistered_Service_Dependency() { var engine = new CoreEngine(Collection); engine.ConfigureServices(); var requiredService = engine.ResolveUnregistered(typeof(UnregisteredService)); Assert.NotNull(requiredService); }
public static void Main(string[] args) { var engine = new CoreEngine(); var zonePlaceables = OEQZoneReader.Read(args[0]); foreach (var placeable in zonePlaceables) { engine.AddPlaceable(placeable); } engine.Run(); }
public void Should_Resolve_Service_Dependency() { Collection.AddSingleton(typeof(ITransientService), typeof(TransientService)); var engine = new CoreEngine(Collection); engine.ConfigureServices(); var requiredService = engine.Resolve <ITransientService>(); Assert.NotNull(requiredService); }
void Update() { if (Item != null) { if (Item.itemState == TRADING_ITEM_STATE.AUTO_TRADING_STATE_SEARCH_AND_CATCH) { if ((DateTime.Now - startOrderTime).TotalSeconds > Wait_And_CancelValue) { CoreEngine.GetInstance().SendLogMessage("트레일링 취소"); CancelTrailing(); } } if (Item.itemState == TRADING_ITEM_STATE.AUTO_TRADING_STATE_BUY_NOT_COMPLETE || Item.itemState == TRADING_ITEM_STATE.AUTO_TRADING_STATE_BUY_NOT_COMPLETE_OUTCOUNT) { //Console.WriteLine((DateTime.Now - startOrderTime).ToString()); //Console.WriteLine(tradingStrategyGridView.GetProfitRate((double)Item.curPrice, (double)Item.buyPrice).ToString()); if (Item.itemState == TRADING_ITEM_STATE.AUTO_TRADING_STATE_BUY_NOT_COMPLETE_OUTCOUNT) { if (using_Outstand_UpAndCancel && Form1.GetProfitRate((double)Item.curPrice, (double)Item.buyPrice) > OutStand_And_CancelValue) { CoreEngine.GetInstance().SendLogWarningMessage("!!!!!!!!!!!!using_Outstand_UpAndCancel!!!!!!!!!!!!!!"); CancelBuyOrderAll(); SellAllClear(); //청산 } } else { if (using_Up_And_Cancel && Form1.GetProfitRate((double)Item.curPrice, (double)Item.buyPrice) > Up_And_CancelValue) { CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!!using_Up_And_Cancel Pop MartinGail Item!!!!!!!!!!!!!!"); CancelBuyOrderAll(); } } if (using_WaitAndCancel && (DateTime.Now - startOrderTime).TotalSeconds > Wait_And_CancelValue) { CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!!using_WaitAndCancel Pop MartinGail Item!!!!!!!!!!!!!!"); CancelBuyOrderAll(); } } if (Item.itemState == TRADING_ITEM_STATE.AUTO_TRADING_STATE_BUY_BEFORE_ORDER) { //Console.WriteLine("주문접수성공 대기 : " + (DateTime.Now - startOrderTime).ToString()); if ((DateTime.Now - startOrderTime).TotalSeconds > Wait_And_CancelValue) { CoreEngine.GetInstance().SendLogMessage("주문접수성공 실패"); CancelBeforeBuyOrder(); } } } }
private void CancelBuyOrderAll() { if (Item == null) { return; } CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! cancel code : " + Item.itemCode); CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! cancel orderNum : " + Item.buyOrderNum); CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! cancel quantity : " + (Item.buyQnt - Item.curQnt).ToString()); form1.CancelBuyOrder(Item.itemCode, Item.buyOrderNum); }
private void SellAllClear() { if (Item == null) { return; } CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! SellAllClear code : " + Item.itemCode); CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! SellAllClear orderNum : " + Item.buyOrderNum); CoreEngine.GetInstance().SendLogMessage("!!!!!!!!!!!! SellAllClear quantity : " + Item.curQnt.ToString()); form1.SellAllClear(Item.itemCode, (int)Item.curQnt, form1.ReceiveSellAllClear); }
public async Task <MessageResponse> LeaveGroup(UserGroupActionModel action) { CoreEngine core = new CoreEngine(); var msg = await core.LeaveGroup(_repo, action.User, action.Group); var response = new MessageResponse { Message = msg }; return(response); }
public async Task <MessageResponse> UserLogin(UserLoginRequest user) { CoreEngine core = new CoreEngine(); var msg = await core.UserLogin(_repo, user.UserName, TestingSettings.DEFAULT_COUNTRY); var response = new MessageResponse { Message = msg }; return(response); }
public void Should_Resolve_All_Service_Dependency() { Collection.AddSingleton(typeof(ITransientService), typeof(TransientService)); Collection.AddSingleton(typeof(ITransientService), typeof(TransientService1)); var engine = new CoreEngine(Collection); engine.ConfigureServices(); var requiredService = engine.ResolveAll <ITransientService>(); Assert.Equal(2, requiredService.Count()); }
public Window(Scene scene, CoreEngine core) : base(WindowType.Toplevel) { this.core = core; Build(); DeleteEvent += delegate { Application.Quit(); }; var disable = new Gdk.Color(10, 200, 10); DrawScene(scene); //SetAnimator(anim); //CreateWindow(); }
public void Should_Replace_An_Instance() { var engine = EngineContext.Create(); engine.ConfigureServices(); var newEngine = new CoreEngine(); EngineContext.Replace(newEngine); Assert.Equal(EngineContext.Current, newEngine); Assert.Equal(EngineContext.Current.ServiceCollection.Count, newEngine.ServiceCollection.Count); Assert.NotEqual(EngineContext.Current.ServiceCollection.Count, engine.ServiceCollection.Count); }
public RenderingEngine(CoreEngine engine) { this.engine = engine; camera = new Camera(); anisotropicFiltering = 4; guis = new List <GUI>(); directionalLights = new List <DirectionalLight>(); pointLights = new List <PointLight>(); spotLights = new List <SpotLight>(); }
public static void StartEngine() { try { ConfigurationBag.LoadConfiguration(); LogEngine.Init(); Debug.WriteLine( $"Version {Assembly.GetExecutingAssembly().GetName().Version}", ConsoleColor.Green); Debug.WriteLine("--GrabCaster Sevice Initialization--Start Engine.", ConsoleColor.Green); _delegate = delegateActionEventEmbedded; CoreEngine.StartEventEngine(_delegate); engineLoaded = true; Thread.Sleep(Timeout.Infinite); } catch (NotImplementedException ex) { LogEngine.WriteLog( ConfigurationBag.EngineName, "Error in " + MethodBase.GetCurrentMethod().Name, Constant.LogLevelError, Constant.TaskCategoriesError, ex, Constant.LogLevelError); } catch (Exception ex) { LogEngine.WriteLog( ConfigurationBag.EngineName, "Error in " + MethodBase.GetCurrentMethod().Name, Constant.LogLevelError, Constant.TaskCategoriesError, ex, Constant.LogLevelError); Environment.Exit(0); } // try/catch finally { //Spool log queues if (LogEngine.QueueAbstractMessage != null) { LogEngine.QueueAbstractMessageOnPublish(LogEngine.QueueAbstractMessage.ToArray().ToList()); } if (LogEngine.QueueConsoleMessage != null) { LogEngine.QueueConsoleMessageOnPublish(LogEngine.QueueConsoleMessage.ToArray().ToList()); } } }
public void PopMartinGailItem(long profit) { CoreEngine.GetInstance().SendLogMessage("PopMartinGailItem"); Item = null; if (martinGailStack.Count == 0) { CoreEngine.GetInstance().SendLogWarningMessage("!!!!!!!!!!empty stack!!!!!!"); RestartSameStep(); return; } MartinGailItem itempop = martinGailStack.Pop(); TodayAllTry++; if (profit > 0) { if (itempop != null) { itempop.martinState = MARTIN_RESULT.WIN; winCount++; Restart(); } } else if (profit == 0) { drawCount++; if (itempop != null) { itempop.martinState = MARTIN_RESULT.DRAW; RestartSameStep(); } } else { loseCount++; if (itempop != null) { itempop.martinState = MARTIN_RESULT.LOSE; if (itempop.step >= MARTIN_MAX_STEP) { Restart(); } else { GoNext(); } } } }
public void Should_Register_Service_Dependency() { Collection.AddSingleton(typeof(ITransientService), typeof(TransientService)); var engine = new CoreEngine(Collection); engine.ConfigureServices(); using (var serviceScope = engine.ServiceProvider.CreateScope()) { var requiredService = serviceScope.ServiceProvider.GetService <ITransientService>(); Assert.NotNull(requiredService); } }
public void StartAnalysisProcessTest() { CoreEngine target = new CoreEngine(); // TODO: Initialize to an appropriate value StrategyFormulizer strategyFormulizer = new StrategyFormulizer(target); DateTime startTime = new DateTime(2000,1,7); // TODO: Initialize to an appropriate value DateTime endTime = new DateTime(2010,1,15); // TODO: Initialize to an appropriate value //IEnumerable<TradeRecord> expected = null; // TODO: Initialize to an appropriate value //IEnumerable<TradeRecord> actual; DateTime startTimerTime = DateTime.Now; target.StartAnalysisProcess(startTime, endTime); DateTime endTimerTime = DateTime.Now; //Assert.AreEqual(expected, actual); Assert.Inconclusive(String.Format("It takes {0}ms to execute the engine", (endTimerTime - startTimerTime).Milliseconds)); }
public void AddPrice(double _price) { if (curSaveIndex >= saveCount) { CoreEngine.GetInstance().SendLogErrorMessage("저장갯수초과"); return; } sumPrice += _price; curSaveIndex++; if (lowest == 0 || lowest > _price) { lowest = _price; } average = CalAverage(); }
public virtual void Configure(CoreEngine engine, ContainerManager containerManager) { //other dependencies //ContainerBuilder builder = new ContainerBuilder(); //builder.RegisterGeneric(typeof(CoreEngine)).As(new List<Type> { typeof(CoreEngine) }.ToArray()).SingleInstance(); //builder.Update(containerManager.Container); //containerManager.AddComponentInstance<CoreEngine>(engine, "core.engine"); //containerManager.AddComponentInstance<ContainerConfigurer>(this, "core.containerConfigurer"); //type finder containerManager.AddComponent<ITypeFinder, WebAppTypeFinder>("core.typeFinder"); //register dependencies provided by other assemblies var typeFinder = containerManager.Resolve<ITypeFinder>(); containerManager.UpdateContainer(x => { var drTypes = typeFinder.FindClassesOfType<IDependencyRegistrar>(); var drInstances = new List<IDependencyRegistrar>(); foreach (var drType in drTypes) drInstances.Add((IDependencyRegistrar)Activator.CreateInstance(drType)); //sort drInstances = drInstances.AsQueryable().OrderBy(t => t.Order).ToList(); foreach (var dependencyRegistrar in drInstances) dependencyRegistrar.Register(x, typeFinder); }); //event broker //containerManager.AddComponentInstance(broker); //service registration //containerManager.AddComponent<DependencyAttributeRegistrator>("nop.serviceRegistrator"); //var registrator = containerManager.Resolve<DependencyAttributeRegistrator>(); //var services = registrator.FindServices(); //var configurations = GetComponentConfigurations(configuration); //services = registrator.FilterServices(services, configurations); //registrator.RegisterServices(services); }
public PickUpEngine(CoreEngine c) { gens = new List<PickUpGen>(); core = c; }
public AIAgent(CoreEngine c, Vector3 position) : this(c, position, new Vector2(1, 0)) { }
public MapEngine(CoreEngine c, String filename, Dictionary<String, Texture2D> textures) { core = c; this.textures = textures; brushes = new List<Brush>(); lights = new List<Light>(); playerPoss = new List<Vector3>(); //load the map using (System.IO.StreamReader sr = System.IO.File.OpenText(filename)) { string s = ""; int level = 0; Brush curBrush = null; Dictionary<String, String> keyVals = new Dictionary<string, string>(); while ((s = sr.ReadLine()) != null) { if (s.StartsWith("{")) { level++; if (level == 2) curBrush = new Brush(); } else if (s.StartsWith("}")) { level--; if (level == 1 && curBrush != null && keyVals["classname"] == "worldspawn") { curBrush.generateFaces(); brushes.Add(curBrush); //Console.WriteLine("Added brush with " + curBrush.verts + " vertices and " + curBrush.faces.Count + " faces"); } if (level <= 1) curBrush = null; if (level == 0) { if (keyVals["classname"] == "info_player_start" && keyVals.ContainsKey("origin")) { string [] d = Regex.Split(keyVals["origin"], @"\s+"); //core.renderEngine.cameraPosition = toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2])+56)); //core.players[0].position = toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2]))); playerPoss.Add(toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2])))); //Console.WriteLine("set player's position to " + core.players[0].position); } else if (keyVals["classname"] == "light" && keyVals.ContainsKey("light") && keyVals.ContainsKey("origin")) { string[] d = Regex.Split(keyVals["origin"], @"\s+"); //figure out the colour string[] col = Regex.Split(keyVals["colour"], @"\s+"); Vector4 colour = new Vector4(1, 1, 1, 1); if (col.Length > 0) colour.X = float.Parse(col[0]); if (col.Length > 1) colour.Y = float.Parse(col[1]); if (col.Length > 2) colour.Z = float.Parse(col[2]); if (col.Length > 3) colour.W = float.Parse(col[3]); lights.Add(new Light(toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2]))), colour, float.Parse(keyVals["light"]))); } else if (keyVals["classname"] == "item_health" && keyVals.ContainsKey("origin")) { string[] d = Regex.Split(keyVals["origin"], @"\s+"); core.pickupEngine.gens.Add(new PickUpGen(core, toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2]))), PickUp.PickUpType.HEALTH)); } else if (keyVals["classname"] == "item_armor_body" && keyVals.ContainsKey("origin")) { string[] d = Regex.Split(keyVals["origin"], @"\s+"); core.pickupEngine.gens.Add(new PickUpGen(core, toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2]))), PickUp.PickUpType.AMMO)); } else if (keyVals["classname"] == "ammo_bfg" && keyVals.ContainsKey("origin")) { string[] d = Regex.Split(keyVals["origin"], @"\s+"); core.pickupEngine.gens.Add(new PickUpGen(core, toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2]))), PickUp.PickUpType.LEFT)); } else if (keyVals["classname"] == "item_flight" && keyVals.ContainsKey("origin")) { string[] d = Regex.Split(keyVals["origin"], @"\s+"); core.pickupEngine.gens.Add(new PickUpGen(core, toWorldSpace(new Vector3(float.Parse(d[0]), float.Parse(d[1]), float.Parse(d[2]))), PickUp.PickUpType.RIGHT)); } keyVals = new Dictionary<string, string>(); } } else if (level == 1 && s.StartsWith("\"")) { string key = s.Substring(1); key = key.Substring(0, key.IndexOf("\"")); string val = s.Substring(key.Length + 4); val = val.Substring(0, val.Length-1); keyVals[key] = val; } else if (level == 2 && keyVals["classname"] == "worldspawn") { string[] d = Regex.Split(s, @"\s+"); Emergence.Map.Plane p = new Emergence.Map.Plane(new Vector3(float.Parse(d[1]), float.Parse(d[2]), float.Parse(d[3])), new Vector3(float.Parse(d[6]), float.Parse(d[7]), float.Parse(d[8])), new Vector3(float.Parse(d[11]), float.Parse(d[12]), float.Parse(d[13])), textures[d[15]], //the texture name double.Parse(d[16]), double.Parse(d[17]), double.Parse(d[18]), double.Parse(d[19]), double.Parse(d[20])); curBrush.planes.Add(p); } } } /*if (playerPoss.Count > 0) { core.players = new Player[playerPoss.Count]; for (int i = 0; i < core.players.Length; i++) core.players[i] = new Player(core, PlayerIndex.One + i, playerPoss[i]); core.renderEngine = new RenderEngine(core, RenderEngine.Layout.ONE + (playerPoss.Count - 1)); }*/ //Send Lights to shader Vector3[] poses = new Vector3[lights.Count]; Vector4[] colours = new Vector4[lights.Count]; float[] radii = new float[lights.Count]; for(int i = 0; i < lights.Count; ++i){ poses[i] = lights[i].position; colours[i] = lights[i].colour; radii[i] = lights[i].radius; Console.WriteLine(lights[i].position + " " + lights[i].radius); } core.lighting.Parameters["lightPoses"].SetValue(poses); core.lighting.Parameters["lightColours"].SetValue(colours); core.lighting.Parameters["lightRadii"].SetValue(radii); }
public void TestCoreEngineQuery() { var core = new CoreEngine(prov, null); var result = core.Query<Person>("myperson", new { Age = 30 }); Assert.AreNotEqual(0, result.Count(), "查询引擎失败"); }
public PickUpEngine(CoreEngine c, PickUpGen[] g) : this(c) { foreach (PickUpGen gg in g) gens.Add(gg); }
public RenderEngine(CoreEngine c, PlayerIndex[] players) { core = c; lasers = new List<Laser>(); projectiles = new List<Projectile>(); explosions = new List<Explosion>(); rockets = new List<Rocket>(); Layout l = Layout.ONE + (players.Length - 1); curLayout = l; ports = new Viewport[(int)l]; //defaultView = core.GraphicsDevice.Viewport; playerMap = new Dictionary<PlayerIndex, int>(); int index = 0; foreach (PlayerIndex pi in players) playerMap.Add(pi, index++); cameras = new Matrix[(int)l]; //Single player if (l == Layout.ONE) { ports[0] = defaultView; } //Two players else if (l == Layout.TWO) { ports[0] = defaultView; ports[0].Width /= 2; ports[1] = ports[0]; ports[1].X += ports[0].Width; } //Three players else if (l == Layout.THREE) { ports[0] = defaultView; ports[0].Width /= 2; ports[0].Height /= 2; ports[1] = ports[0]; ports[1].X += ports[0].Width; ports[2] = ports[0]; ports[2].X += ports[2].Width / 2; ports[2].Y += ports[2].Height; } //Four players else { ports[0] = defaultView; ports[0].Width /= 2; ports[0].Height /= 2; ports[1] = ports[0]; ports[1].X += ports[0].Width; ports[2] = ports[0]; ports[2].Y += ports[0].Height; ports[3] = ports[1]; ports[3].Y += ports[1].Height; } //initialise the basicEffect and vertex declaration vertexDecl = new VertexDeclaration( core.GraphicsDevice, VertexPositionNormalTexture.VertexElements); basicEffect = new BasicEffect(core.GraphicsDevice, null); basicEffect.World = Matrix.Identity; if(curLayout == Layout.TWO) basicEffect.Projection = halfMatrix; else basicEffect.Projection = fullMatrix; frustums = new BoundingFrustum[(int)curLayout]; for (int i = 0; i < (int)curLayout; ++i) frustums[i] = new BoundingFrustum(Matrix.Identity); }
public void StartAnalysisProcessTest2() { CoreEngine target = new CoreEngine(); // TODO: Initialize to an appropriate value StrategyFormulizer strategyFormulizer = new StrategyFormulizer(target); DateTime startTime = new DateTime(2000,1,7); // TODO: Initialize to an appropriate value DateTime endTime = new DateTime(2010,1,15); // TODO: Initialize to an appropriate value target.StartAnalysisProcess(startTime, endTime); var usdRecords = TradeRecordsCollection.UniqueInstance.TradeRecords.Where(r => r.CurrencyToTrade.Name == "USD"); var targetRecord = usdRecords.Where(r => r.StartTime == startTime && r.EndTime == startTime.AddDays(7 * 12)); Assert.IsTrue(targetRecord.Count() == 1); //Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void StrategyFormulizerConstructorTest() { CoreEngine coreEngine = new CoreEngine(); // TODO: Initialize to an appropriate value StrategyFormulizer target = new StrategyFormulizer(coreEngine); }
float timeSinceLastShot = 5; //the time since we last shot at the agent because we could see them #endregion Fields #region Constructors //State state = State.SearchForPickup; public AIAgent(CoreEngine c, Vector3 position, Vector2 direction) : base(c, position, direction) { speed = 300f; }