Beispiel #1
0
 public static void MakeChatError(WRClient wc, ErrorCodes err)
 {
     Core.OutPacket mPacket = new Core.OutPacket(29696);
     mPacket.AddBlock((int)err);
     byte[] mBuffer = mPacket.GetOutput();
     for (int I = 0; I < mBuffer.Length; I++)
     {
         mBuffer[I] ^= Core.BuildConfig.GameKey_Server;
     }
     wc.ClientSocket.Send(mBuffer);
 }
Beispiel #2
0
 public static void MakeChannelChange(WRClient wc)
 {
     Core.OutPacket mPacket = new Core.OutPacket(28673);
     mPacket.AddBlock(1);
     mPacket.AddBlock((int)wc.Player.ChannelID);
     byte[] mBuffer = mPacket.GetOutput();
     for (int I = 0; I < mBuffer.Length; I++)
     {
         mBuffer[I] ^= Core.BuildConfig.GameKey_Server;
     }
     wc.ClientSocket.Send(mBuffer);
 }
Beispiel #3
0
 public static void MakeEquipmentPacket(WRClient wc, GameFramework.Classes _class, string _equipment)
 {
     Core.OutPacket mPacket = new Core.OutPacket(29970);
     mPacket.AddBlock(1);
     mPacket.AddBlock((int)_class);
     mPacket.AddBlock(_equipment);
     byte[] mBuffer = mPacket.GetOutput();
     for (int I = 0; I < mBuffer.Length; I++)
     {
         mBuffer[I] ^= Core.BuildConfig.GameKey_Server;
     }
     wc.ClientSocket.Send(mBuffer);
 }
Beispiel #4
0
 public static void MakeChatPacket(WRClient wc, int userId, string name, ChatType type, int targetId, string targetName, string message)
 {
     Core.OutPacket mPacket = new Core.OutPacket(29696);
     mPacket.AddBlock(1); //Error_OK
     mPacket.AddBlock(userId);
     mPacket.AddBlock(name);
     mPacket.AddBlock((int)type);
     mPacket.AddBlock(targetId);
     mPacket.AddBlock(targetName);
     mPacket.AddBlock(message);
     byte[] mBuffer = mPacket.GetOutput();
     for (int I = 0; I < mBuffer.Length; I++)
     {
         mBuffer[I] ^= Core.BuildConfig.GameKey_Server;
     }
     wc.ClientSocket.Send(mBuffer);
 }
Beispiel #5
0
 private static void MakeClientVerPacket(WRClient wc)
 {
     Core.OutPacket mPacket = new Core.OutPacket(4112);
     mPacket.AddBlock(Globals.GetInstance().Config.GetValue("Format"));   // Format
     mPacket.AddBlock(Globals.GetInstance().Config.GetValue("Launcher")); // Launcher Version
     mPacket.AddBlock(Globals.GetInstance().Config.GetValue("Updater"));  // Updater Version
     mPacket.AddBlock(Globals.GetInstance().Config.GetValue("Client"));   // Client Version
     mPacket.AddBlock(Globals.GetInstance().Config.GetValue("Sub"));      // Sub Version
     mPacket.AddBlock(Globals.GetInstance().Config.GetValue("Option"));   // Option
     mPacket.AddBlock(Globals.GetInstance().Config.GetValue("URL"));      // Updater URL
     byte[] mBuffer = mPacket.GetOutput();
     for (byte I = 0; I < mBuffer.Length; I++)
     {
         mBuffer[I] ^= Core.BuildConfig.AuthKey_Server;
     }
     wc.ClientSocket.Send(mBuffer);
 }
Beispiel #6
0
 public static void MakeShopPurchase(WRClient wc)
 {
     Core.OutPacket mPacket = new Core.OutPacket(30208);
     mPacket.AddBlock(1);    //Error_OK
     mPacket.AddBlock(1110); //Action_Code
     mPacket.AddBlock(-1);
     mPacket.AddBlock(3);
     mPacket.AddBlock(wc.Inventory.itemTable.Count);
     mPacket.AddBlock(wc.Inventory.BuildItemList());
     mPacket.AddBlock(wc.Account.Dinar);
     mPacket.AddBlock(wc.GetOpenSlots());
     byte[] mBuffer = mPacket.GetOutput();
     for (int I = 0; I < mBuffer.Length; I++)
     {
         mBuffer[I] ^= Core.BuildConfig.GameKey_Server;
     }
     wc.ClientSocket.Send(mBuffer);
 }
Beispiel #7
0
 public static void MakeCharacterInfo(WRClient wc)
 {
     Core.OutPacket mPacket = new Core.OutPacket(25088);
     mPacket.AddBlock(1);
     mPacket.AddBlock("GameServer");
     mPacket.AddBlock(wc.SessionIdx);
     mPacket.AddBlock(wc.Account.Idx);
     mPacket.AddBlock(wc.SessionIdx);
     mPacket.AddBlock(wc.Account.Nickname);
     mPacket.AddBlock(-1);                                                                // CLAN
     mPacket.AddBlock(-1);                                                                // CLAN
     mPacket.AddBlock(-1);                                                                // CLAN
     mPacket.AddBlock(-1);                                                                // CLAN
     mPacket.AddBlock(wc.Account.Premium);
     mPacket.AddBlock(0);                                                                 // Unknown
     mPacket.AddBlock(0);                                                                 // Unknown
     mPacket.AddBlock(Globals.GetInstance().LevelManager.GetLevelForExp(wc.Account.Exp)); // Level
     mPacket.AddBlock(wc.Account.Exp);
     mPacket.AddBlock(0);                                                                 // Unknown
     mPacket.AddBlock(0);                                                                 // Unknown
     mPacket.AddBlock(wc.Account.Dinar);
     mPacket.AddBlock(wc.Account.Kills);
     mPacket.AddBlock(wc.Account.Deaths);
     mPacket.AddBlock(0);                 // Unknown
     mPacket.AddBlock(0);                 // Unknown
     mPacket.AddBlock(0);                 // Unknown
     mPacket.AddBlock(0);                 // Unknown
     mPacket.AddBlock(0);                 // Unknown
     mPacket.AddBlock(wc.GetOpenSlots()); // Slots opened
     mPacket.AddBlock(string.Join(",", wc.Inventory.Engineer));
     mPacket.AddBlock(string.Join(",", wc.Inventory.Medic));
     mPacket.AddBlock(string.Join(",", wc.Inventory.Sniper));
     mPacket.AddBlock(string.Join(",", wc.Inventory.Assault));
     mPacket.AddBlock(string.Join(",", wc.Inventory.Heavy));
     mPacket.AddBlock(wc.Inventory.BuildItemList());
     mPacket.AddBlock(0); // Unknown
     mPacket.AddBlock(0); // Unknown
     byte[] mBuffer = mPacket.GetOutput();
     for (int I = 0; I < mBuffer.Length; I++)
     {
         mBuffer[I] ^= Core.BuildConfig.GameKey_Server;
     }
     wc.ClientSocket.Send(mBuffer);
 }
Beispiel #8
0
        public static void MakeServerTime(WRClient wc)
        {
            Core.OutPacket mPacket = new Core.OutPacket(24832);
            mPacket.AddBlock(1); //Error_OK

            DateTime now   = DateTime.Now.ToUniversalTime();
            int      month = now.Month - 1;
            int      year  = now.Year - 1900;

            CultureInfo ciCurr  = CultureInfo.CurrentCulture;
            int         weekNum = ciCurr.Calendar.GetWeekOfYear(now, CalendarWeekRule.FirstFourDayWeek, DayOfWeek.Monday);

            mPacket.AddBlock(now.ToString(@"ss\/mm\/HH\/dd") + "/" + month + "/" + year + "/" + weekNum + "/" + now.DayOfYear + "/0");
            byte[] mBuffer = mPacket.GetOutput();
            for (int I = 0; I < mBuffer.Length; I++)
            {
                mBuffer[I] ^= Core.BuildConfig.GameKey_Server;
            }
            wc.ClientSocket.Send(mBuffer);
        }
Beispiel #9
0
        public static void MakeServerListPacket(WRClient wc)
        {
            Core.OutPacket mPacket = new Core.OutPacket(4352);
            mPacket.AddBlock(1);                                                             // ErrorCode (Error_OK)
            mPacket.AddBlock(wc.Account.Idx);                                                // ID
            mPacket.AddBlock(0);
            mPacket.AddBlock(wc.Account.Username);                                           // Username
            mPacket.AddBlock(wc.Account.Password);                                           // Password
            mPacket.AddBlock(wc.Account.Nickname);                                           // Nickname
            mPacket.AddBlock(wc.SessionIdx);
            mPacket.AddBlock(1);                                                             // Unknown
            mPacket.AddBlock(0);                                                             // Unknown
            mPacket.AddBlock(wc.Account.Accesslevel);                                        // Accesslevel

            mPacket.AddBlock(Globals.GetInstance().ServerListHandler.serverListTable.Count); // Server Count
            foreach (ServerInfo mInfo in Globals.GetInstance().ServerListHandler.serverListTable.Values)
            {
                mPacket.AddBlock(mInfo.Idx);
                mPacket.AddBlock(mInfo.Name);
                mPacket.AddBlock(mInfo.IP);
                mPacket.AddBlock(5340);
                mPacket.AddBlock(0); // PlayerCount
                mPacket.AddBlock(mInfo.Flag);
            }

            mPacket.AddBlock(-1); // Clan ID
            mPacket.AddBlock(-1); // Clan Name
            mPacket.AddBlock(-1); // Clan Master
            mPacket.AddBlock(-1); // Unknown
            mPacket.AddBlock(0);  // Unknown
            mPacket.AddBlock(0);  // Unknown
            byte[] mBuffer = mPacket.GetOutput();
            for (byte I = 0; I < mBuffer.Length; I++)
            {
                mBuffer[I] ^= Core.BuildConfig.AuthKey_Server;
            }
            wc.ClientSocket.Send(mBuffer);
        }