private void ViewBox_MouseDown(object sender, MouseEventArgs e)
        {
            if(e.Button == MouseButtons.Right)
            {
                float[] pos = Ground.GetIntersectPosThis(e.X, e.Y);
                switch(SelectedObjectType)
                {
                    case 0 :
                        SelectedNode = Core.WCreature.Create();
                        break;
                    case 1 :
                        SelectedNode = Core.WLightOrb.Create();
                        break;
                    case 2 :
                        SelectedNode = Core.WTree1.Create();
                        break;
                    case 3:
                        SelectedNode = Core.WTree2.Create();
                        break;
                    case 4:
                        SelectedNode = Core.WTree3.Create();
                        break;
                    case 5:
                        SelectedNode = Core.WBush.Create();
                        break;
                    case 6 :
                        //Ground.AddHeight(e.X, e.Y, 0.2f);
                        return;
                    case 7 :
                        //Ground.AddHeight(e.X, e.Y, -0.2f);
                        return;
                }

                SelectedNode.SetPosition(pos[0], pos[1], pos[2]);
                Scene.AddChild(SelectedNode);
                ChangeSeletedNode();
                 
                
//                 float[] pos = Ground.PICKGROUND(e.X, e.Y, 0.2f);
// 
//                 //SelectedNode = Core.WCreature.Create();
//                 SelectedNode = Core.WLightOrb.Create();
//                 SelectedNode.SetPosition(pos[0], pos[1], pos[2]);
// 
//                 Scene.AddChild(SelectedNode);
// 
//                 ChangeSeletedNode();
                
            }
            else if (e.Button == MouseButtons.Left)
            {
                SelectedNode = Scene.Pick(e.X, e.Y);

                if(SelectedNode != null)
                    ChangeSeletedNode();
            }
        }
Beispiel #2
0
        private void ViewBox_MouseDown(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Right)
            {
                float[] pos = Ground.GetIntersectPosThis(e.X, e.Y);
                switch (SelectedObjectType)
                {
                case 0:
                    SelectedNode = Core.WCreature.Create();
                    break;

                case 1:
                    SelectedNode = Core.WLightOrb.Create();
                    break;

                case 2:
                    SelectedNode = Core.WTree1.Create();
                    break;

                case 3:
                    SelectedNode = Core.WTree2.Create();
                    break;

                case 4:
                    SelectedNode = Core.WTree3.Create();
                    break;

                case 5:
                    SelectedNode = Core.WBush.Create();
                    break;

                case 6:
                    //Ground.AddHeight(e.X, e.Y, 0.2f);
                    return;

                case 7:
                    //Ground.AddHeight(e.X, e.Y, -0.2f);
                    return;
                }

                SelectedNode.SetPosition(pos[0], pos[1], pos[2]);
                Scene.AddChild(SelectedNode);
                ChangeSeletedNode();


//                 float[] pos = Ground.PICKGROUND(e.X, e.Y, 0.2f);
//
//                 //SelectedNode = Core.WCreature.Create();
//                 SelectedNode = Core.WLightOrb.Create();
//                 SelectedNode.SetPosition(pos[0], pos[1], pos[2]);
//
//                 Scene.AddChild(SelectedNode);
//
//                 ChangeSeletedNode();
            }
            else if (e.Button == MouseButtons.Left)
            {
                SelectedNode = Scene.Pick(e.X, e.Y);

                if (SelectedNode != null)
                {
                    ChangeSeletedNode();
                }
            }
        }