Beispiel #1
0
        protected override void OnStartup(StartupEventArgs startupEventArgs)
        {
            base.OnStartup(startupEventArgs);
            var mainWindow = new MainWindow();

            Thread.CurrentThread.Name           = "main";
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
            try
            {
                var assemblyLocation   = Assembly.GetExecutingAssembly().Location;
                var settingsLocation   = Path.Combine(Directory.GetParent(assemblyLocation) !.Parent !.FullName, "settings.json");
                var interactionService = new InteractionService(mainWindow);

                var dispatcher = new SimpleDispatcher(Dispatcher.CurrentDispatcher);
                var core       = new Core.Core(new FileInfo(settingsLocation), interactionService, dispatcher);
                var vm         = core.GetViewModel();
                void ShowUpdateNotification(string message)
                {
                    dispatcher.ExecuteSynchronized(() =>
                    {
                        vm.AddNotification(new NotificationEvent(message));
                    });
                }
                UpdateHelper.Update(ShowUpdateNotification);
                mainWindow.DataContext = vm;
                mainWindow.Show();
                core.Dispose();
            }
            catch (Exception e)
            {
                _logger.Error(e);
                throw;
            }
        }
Beispiel #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                if (core != null)
                {
                    core.Dispose();
                }
                core = null;
                Menu.Return.Message = "OK";
                GameState.setState("Menu");
            }
            MouseHandler.Update(gameTime);
            KeyboardHandler.Update(gameTime);
            if (GameState.getState() == "Menu")
            {
                if (menu == null)
                {
                    menu = new Menu.Menu();
                }
                else
                {
                    var msg = menu.Update(gameTime);
                    switch (msg)
                    {
                    case "OK": break;

                    case "Exit": Exit(); break;

                    default:
                        var  ctor = typeof(Song).GetConstructor(BindingFlags.NonPublic | BindingFlags.Instance, null, new[] { typeof(string), typeof(string), typeof(int) }, null);
                        Song song = (Song)ctor.Invoke(new object[] { "name", msg, 0 });
                        core = new Core.Core(song);
                        menu = null;
                        GameState.setState("Game");
                        break;
                    }
                }
            }
            else
            {
                if (core != null)
                {
                    var msg = core.Update(gameTime);
                    switch (msg)
                    {
                    case "DEAD": break;

                    default: break;
                    }
                }
            }
            // TODO: Add your update logic here

            base.Update(gameTime);
        }