void CaptureSkyrise(SkyriseSection sr)
    {
        sr.Capture();
        capturedSkyrise   = sr;
        hasSkyriseSection = true;

        instantTransform = new CopyTransform(transform);
        skyriseOffset    = new CopyTransform(
            sr.transform.position - instantTransform.position,
            instantTransform.rotation);

        sr.transform.SetParent(transform);
    }
Beispiel #2
0
        private void SetRoot(Transform root)
        {
            this.rootTrs      = new GameObject().transform;
            this.rootTrs.name = root.name;
            this.copyBoneList.Add(this.rootTrs);
            this.fromToBoneDic.Add(root, this.rootTrs);
            this.toFromBoneDic.Add(this.rootTrs, root);
            this.rootTrs.parent = this.boneRendererRoot;
            CopyTransform copyTransform = this.rootTrs.gameObject.AddComponent <CopyTransform>();

            copyTransform.bScl = false;
            copyTransform.SetTarget(this.toFromBoneDic[this.rootTrs]);
            BoneRendererAssist boneRendererAssist = this.rootTrs.gameObject.AddComponent <BoneRendererAssist>();

            boneRendererAssist.SetSelectable(this.selectable);
            boneRendererAssist.SetVisible(this.boneDisplay == BoneDisplay.Visible);
            boneRendererAssist.SetColor(Setting.normalBoneColor.GetValue());
            this.braList.Add(boneRendererAssist);
        }
Beispiel #3
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    void OnEnable()
    {
        _aspectRatio = (float)Screen.width / Screen.height;
        Main.gameObject.SetActive(false);
        _minimapTexture                       = Minimap.targetTexture;
        _minimapTransform                     = Minimap.transform;
        _minimapCopyTransform                 = Minimap.GetComponent <CopyTransform>();
        _minimapCopyTransform.enabled         = false;
        _minimapGravityTexture                = MinimapGravity.targetTexture;
        _minimapGravityTransform              = MinimapGravity.transform;
        _minimapGravityCopyTransform          = MinimapGravity.GetComponent <CopyTransform>();
        _minimapGravityCopyTransform.enabled  = false;
        _gravityRendererTransform             = GravityRenderer.transform;
        _gravityRendererCopyTransform         = GravityRenderer.GetComponent <CopyTransform>();
        _gravityRendererCopyTransform.enabled = false;
        _previousGravityRendererScale         = _gravityRendererTransform.localScale;

        _fullscreenGravityTexture            = new RenderTexture(Screen.width / 2, Screen.height / 2, 1, RenderTextureFormat.RFloat);
        GravityRenderer.material.mainTexture = _fullscreenGravityTexture;
        MinimapGravity.targetTexture         = _fullscreenGravityTexture;
        Minimap.targetTexture = null;
        SetZoom();
    }
Beispiel #4
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        private Transform GetOrSetCopyBone(Transform root, Transform fromBone)
        {
            Transform result;

            if (this.fromToBoneDic.ContainsKey(fromBone))
            {
                result = this.fromToBoneDic[fromBone];
            }
            else if (fromBone.parent == null)
            {
                result = null;
            }
            else
            {
                BoneRendererAssist component;
                if (this.fromToBoneDic.ContainsKey(fromBone.parent))
                {
                    component = this.fromToBoneDic[fromBone.parent].GetComponent <BoneRendererAssist>();
                    if (this.parentChildDic.ContainsKey(fromBone.name))
                    {
                        string    name       = this.parentChildDic[fromBone.name];
                        Transform transform2 = CMT.SearchObjName(root.transform, name, false);
                        if (transform2)
                        {
                            component = this.GetOrSetCopyBone(root, transform2).GetComponent <BoneRendererAssist>();
                        }
                    }
                }
                else
                {
                    Transform transform3 = this.GetOrSetCopyBone(root, fromBone.parent);
                    if (transform3 == null)
                    {
                        return(null);
                    }
                    component = transform3.GetComponent <BoneRendererAssist>();
                }
                Transform transform4 = new GameObject().transform;
                transform4.name = fromBone.name;
                this.copyBoneList.Add(transform4);
                this.fromToBoneDic.Add(fromBone, transform4);
                this.toFromBoneDic.Add(transform4, fromBone);
                transform4.parent = this.boneRendererRoot;
                CopyTransform copyTransform = transform4.gameObject.AddComponent <CopyTransform>();
                copyTransform.bScl = false;
                copyTransform.SetTarget(this.toFromBoneDic[transform4]);
                BoneRendererAssist boneRendererAssist = transform4.gameObject.AddComponent <BoneRendererAssist>();
                boneRendererAssist.SetSelectable(this.selectable);
                if (component)
                {
                    boneRendererAssist.SetParent(component);
                    if (this.firstChildDic.ContainsKey(transform4.name) && this.firstChildDic[transform4.name] == component.transform.name)
                    {
                        component.SetFirstChild(boneRendererAssist);
                    }
                    else
                    {
                        component.SetChild(boneRendererAssist);
                    }
                }
                if (this.boneDisplay == BoneDisplay.Visible)
                {
                    boneRendererAssist.SetVisible(this.JudgeVisibleBone(boneRendererAssist));
                }
                else
                {
                    boneRendererAssist.SetVisible(false);
                }
                boneRendererAssist.SetColor(Setting.normalBoneColor.GetValue());
                this.braList.Add(boneRendererAssist);
                result = transform4;
            }
            return(result);
        }