public override void OnInit() { m_CreateHost = Cop.Get <Button>("0"); m_JoinServer = Cop.Get <Button>("1"); m_CreateServer = Cop.Get <Button>("2"); m_Host = Cop.Get <InputField>("3"); m_Port = Cop.Get <InputField>("4"); }
public override void OnInit() { m_Login = Cop.Get <Button>("1"); }
public override void OnInit() { m_Result = Cop.Get <UnityEngine.UI.Text>("0"); }
public override void OnInit() { m_ExitBattle = Cop.Get <Button>("0"); }