Beispiel #1
0
 public override void OnInit()
 {
     m_CreateHost   = Cop.Get <Button>("0");
     m_JoinServer   = Cop.Get <Button>("1");
     m_CreateServer = Cop.Get <Button>("2");
     m_Host         = Cop.Get <InputField>("3");
     m_Port         = Cop.Get <InputField>("4");
 }
Beispiel #2
0
 public override void OnInit()
 {
     m_Login = Cop.Get <Button>("1");
 }
Beispiel #3
0
 public override void OnInit()
 {
     m_Result = Cop.Get <UnityEngine.UI.Text>("0");
 }
Beispiel #4
0
 public override void OnInit()
 {
     m_ExitBattle = Cop.Get <Button>("0");
 }