/// <summary>
        /// Reads a stream and converts the shapefile record to an equilivant geometry object.
        /// </summary>
        /// <param name="file">The stream to read.</param>
        /// <param name="totalRecordLength">Total length of the record we are about to read</param>
        /// <param name="factory">The geometry factory to use when making the object.</param>
        /// <returns>The Geometry object that represents the shape file record.</returns>
        public override IGeometry Read(BigEndianBinaryReader file, int totalRecordLength, IGeometryFactory factory)
        {
            int totalRead    = 0;
            int shapeTypeNum = ReadInt32(file, totalRecordLength, ref totalRead);

            var type = (ShapeGeometryType)EnumUtility.Parse(typeof(ShapeGeometryType), shapeTypeNum.ToString());

            if (type == ShapeGeometryType.NullShape)
            {
                return(factory.CreateMultiPoint(new IPoint[] { }));
            }

            if (type != ShapeType)
            {
                throw new ShapefileException(string.Format("Encountered a '{0}' instead of a  '{1}'", type, ShapeType));
            }

            // Read and for now ignore bounds.
            int bblength = GetBoundingBoxLength();

            boundingBox = new double[bblength];
            for (; boundingBoxIndex < 4; boundingBoxIndex++)
            {
                double d = ReadDouble(file, totalRecordLength, ref totalRead);
                boundingBox[boundingBoxIndex] = d;
            }

            // Read points
            var numPoints = ReadInt32(file, totalRecordLength, ref totalRead);
            var buffer    = new CoordinateBuffer(numPoints, NoDataBorderValue, true);
            var points    = new IPoint[numPoints];
            var pm        = factory.PrecisionModel;

            for (var i = 0; i < numPoints; i++)
            {
                var x = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                var y = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                buffer.AddCoordinate(x, y);
                buffer.AddMarker();
            }

            // Trond Benum: We have now read all the points, let's read optional Z and M values
            GetZMValues(file, totalRecordLength, ref totalRead, buffer);

            var sequences = buffer.ToSequences(factory.CoordinateSequenceFactory);

            for (var i = 0; i < numPoints; i++)
            {
                points[i] = factory.CreatePoint(sequences[i]);
            }

            geom = factory.CreateMultiPoint(points);

            return(geom);
        }
        /// <summary>
        /// Reads a stream and converts the shapefile record to an equilivant geometry object.
        /// </summary>
        /// <param name="file">The stream to read.</param>
        /// <param name="totalRecordLength">Total length of the record we are about to read</param>
        /// <param name="geometryFactory">The geometry factory to use when making the object.</param>
        /// <returns>The Geometry object that represents the shape file record.</returns>
        public override IGeometry Read(BigEndianBinaryReader file, int totalRecordLength, IGeometryFactory geometryFactory)
        {
            int totalRead = 0;
            int shapeTypeNum = ReadInt32(file, totalRecordLength, ref totalRead);

            var type = (ShapeGeometryType) EnumUtility.Parse(typeof(ShapeGeometryType), shapeTypeNum.ToString());
            if (type == ShapeGeometryType.NullShape)
                return geometryFactory.CreateMultiPoint(new IPoint[] { });

            if (type != ShapeType)
                throw new ShapefileException(string.Format("Encountered a '{0}' instead of a  '{1}'", type, ShapeType));

            // Read and for now ignore bounds.
            int bblength = GetBoundingBoxLength();
            boundingBox = new double[bblength];
            for (; boundingBoxIndex < 4; boundingBoxIndex++)
            {
                double d = ReadDouble(file, totalRecordLength, ref totalRead);
                boundingBox[boundingBoxIndex] = d;
            }

            // Read points
            var numPoints = ReadInt32(file, totalRecordLength, ref totalRead);
            var buffer = new CoordinateBuffer(numPoints, NoDataBorderValue, true);
            var points = new IPoint[numPoints];
            var pm = geometryFactory.PrecisionModel;

            for (var i = 0; i < numPoints; i++)
            {
                var x = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                var y = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                buffer.AddCoordinate(x, y);
                buffer.AddMarker();
            }

            // Trond Benum: We have now read all the points, let's read optional Z and M values            
            GetZMValues(file, totalRecordLength, ref totalRead, buffer);            

            var sequences = buffer.ToSequences(geometryFactory.CoordinateSequenceFactory);
            for (var i = 0; i < numPoints; i++)
                points[i] = geometryFactory.CreatePoint(sequences[i]);
         
            geom = geometryFactory.CreateMultiPoint(points);
          
            return geom;
        }        
Beispiel #3
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        /// <summary>
        /// Method to read the coordinates block
        /// </summary>
        /// <param name="reader">The reader</param>
        /// <param name="numPoints">The total number of points to read</param>
        /// <param name="markers">The markers</param>
        /// <param name="ordinates">The ordinates to read</param>
        /// <param name="buffer">The buffer to add the coordinates to.</param>
        private static void ReadCoordinates(BinaryReader reader, int numPoints, int[] markers, Ordinates ordinates, CoordinateBuffer buffer)
        {
            var offset = buffer.Count;
            var j      = 0;

            // Add x- and y-ordinates
            for (var i = 0; i < numPoints; i++)
            {
                //Read x- and y- ordinates
                buffer.AddCoordinate(reader.ReadDouble(), reader.ReadDouble());

                //Check if we have reached a marker
                if (i != markers[j])
                {
                    continue;
                }

                //Add a marker
                buffer.AddMarker();
                j++;
            }

            // are there any z-ordinates
            if ((ordinates & Ordinates.Z) == Ordinates.Z)
            {
                //Read zInterval
                /*var zInterval = */ ReadInterval(reader);
                //Set the z-values
                for (var i = 0; i < numPoints; i++)
                {
                    buffer.SetZ(offset + i, reader.ReadDouble());
                }
            }
            if ((ordinates & Ordinates.M) == Ordinates.M)
            {
                //Read m-interval
                /*var mInterval = */ ReadInterval(reader);
                //Set the m-values
                for (var i = 0; i < numPoints; i++)
                {
                    buffer.SetZ(offset + i, reader.ReadDouble());
                }
            }
        }
Beispiel #4
0
        public void TestAddMarkers()
        {
            var cb = new CoordinateBuffer(10);

            for (var i = 0; i < 10; i++)
            {
                if (i > 0 && i % 5 == 0)
                {
                    cb.AddMarker();
                }
                cb.AddCoordinate(i, i);
            }
            //cb.AddMarker();

            var seqs = cb.ToSequences();

            Assert.AreEqual(2, seqs.Length);
            Assert.AreEqual(5, seqs[0].Count);
            Assert.AreEqual(5, seqs[1].Count);
        }
        /// <summary>
        /// Reads a stream and converts the shapefile record to an equilivent geometry object.
        /// </summary>
        /// <param name="file">The stream to read.</param>
        /// <param name="totalRecordLength">Total length of the record we are about to read</param>
        /// <param name="factory">The geometry factory to use when making the object.</param>
        /// <returns>The Geometry object that represents the shape file record.</returns>
        public override IGeometry Read(BigEndianBinaryReader file, int totalRecordLength, IGeometryFactory factory)
        {
            int totalRead = 0;
            var type = (ShapeGeometryType)ReadInt32(file, totalRecordLength, ref totalRead);
            if (type == ShapeGeometryType.NullShape)
                return factory.CreatePolygon(null, null);

            if (type != ShapeType)
                throw new ShapefileException(string.Format("Encountered a '{0}' instead of a  '{1}'", type, ShapeType));

            // Read and for now ignore bounds.
            var bblength = GetBoundingBoxLength();
            boundingBox = new double[bblength];
            for (; boundingBoxIndex < 4; boundingBoxIndex++)
                boundingBox[boundingBoxIndex] = ReadDouble(file, totalRecordLength, ref totalRead);

            var numParts = ReadInt32(file, totalRecordLength, ref totalRead);
            var numPoints = ReadInt32(file, totalRecordLength, ref totalRead);
            var partOffsets = new int[numParts];
            for (var i = 0; i < numParts; i++)
                partOffsets[i] = ReadInt32(file, totalRecordLength, ref totalRead);

            var skippedList = new HashSet<int>();

            //var allPoints = new List<Coordinate>();
            var buffer = new CoordinateBuffer(numPoints, NoDataBorderValue, true);
            var pm = factory.PrecisionModel;
            for (var part = 0; part < numParts; part++)
            {
                var start = partOffsets[part];
                var finish = (part == numParts - 1) 
                    ? numPoints 
                    : partOffsets[part + 1];
                
                var length = finish - start;
                for (var i = 0; i < length; i++)
                {
                    var x = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                    var y = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));

                    // Thanks to Abhay Menon!
                    if (!(Coordinate.NullOrdinate.Equals(x) || Coordinate.NullOrdinate.Equals(y)))
                        buffer.AddCoordinate(x, y);
                    else
                        skippedList.Add(start + i);
                }
                //Add a marker that we have finished one part of the geometry
                buffer.AddMarker();
            }

            // Trond Benum: We have now read all the parts, let's read optional Z and M values
            // and populate Z in the coordinate before we start manipulating the segments
            // We have to track corresponding optional M values and set them up in the 
            // Geometries via ICoordinateSequence further down.
            GetZMValues(file, totalRecordLength, ref totalRead, buffer, skippedList);

            // Get the resulting sequences
            var sequences = buffer.ToSequences(factory.CoordinateSequenceFactory);
            var shells = new List<ILinearRing>();
            var holes = new List<ILinearRing>();
            for (var i = 0; i < sequences.Length; i++)
            {
                //Skip garbage input data with 0 points
                if (sequences[i].Count < 1) continue;

                var tmp = EnsureClosedSequence(sequences[i], factory.CoordinateSequenceFactory);
                var ring = factory.CreateLinearRing(tmp);
                if (ring.IsCCW)
                    holes.Add(ring);
                else
                    shells.Add(ring);
            }

            // Ensure the ring is encoded right
            if (shells.Count == 0 && holes.Count == 1)
            {
                shells.Add(factory.CreateLinearRing(holes[0].CoordinateSequence.Reversed()));
                holes.Clear();
            }


            // Now we have lists of all shells and all holes
            var holesForShells = new List<List<ILinearRing>>(shells.Count);
            for (var i = 0; i < shells.Count; i++)
                holesForShells.Add(new List<ILinearRing>());

            //Thanks to Bruno.Labrecque
            //Sort shells by area, rings should only be added to the smallest shell, that contains the ring
            shells.Sort(ProbeLinearRing);

            // Find holes
            foreach (var testHole in holes)
            {
                var testEnv = testHole.EnvelopeInternal;
                var testPt = testHole.GetCoordinateN(0);
                
                //We have the shells sorted
                for (var j = 0; j < shells.Count; j++)
                {
                    var tryShell = shells[j];
                    var tryEnv = tryShell.EnvelopeInternal;
                    var isContained = tryEnv.Contains(testEnv) && CGAlgorithms.IsPointInRing(testPt, tryShell.Coordinates);

                    // Check if this new containing ring is smaller than the current minimum ring
                    if (isContained)
                    {
                        // Suggested by Brian Macomber and added 3/28/2006:
                        // holes were being found but never added to the holesForShells array
                        // so when converted to geometry by the factory, the inner rings were never created.
                        var holesForThisShell = holesForShells[j];
                        holesForThisShell.Add(testHole);
                        
                        //Suggested by Bruno.Labrecque
                        //A LinearRing should only be added to one outer shell
                        break;
                    }
                }
            }

            var polygons = new IPolygon[shells.Count];
            for (var i = 0; i < shells.Count; i++)
                polygons[i] = (factory.CreatePolygon(shells[i], holesForShells[i].ToArray()));

            if (polygons.Length == 1)
                geom = polygons[0];
            else 
                geom = factory.CreateMultiPolygon(polygons);
      
            return geom;
        }
        /// <summary>
        /// Reads a stream and converts the shapefile record to an equilivent geometry object.
        /// </summary>
        /// <param name="file">The stream to read.</param>
        /// <param name="totalRecordLength">Total length of the record we are about to read</param>
        /// <param name="factory">The geometry factory to use when making the object.</param>
        /// <returns>The Geometry object that represents the shape file record.</returns>
        public override Geometry Read(BigEndianBinaryReader file, int totalRecordLength, GeometryFactory factory)
        {
            int totalRead = 0;
            var type      = (ShapeGeometryType)ReadInt32(file, totalRecordLength, ref totalRead);

            if (type == ShapeGeometryType.NullShape)
            {
                return(factory.CreateMultiLineString(null));
            }

            if (type != ShapeType)
            {
                throw new ShapefileException(string.Format("Encountered a '{0}' instead of a  '{1}'", type, ShapeType));
            }

            // Read and for now ignore bounds.
            int bblength = GetBoundingBoxLength();

            boundingBox = new double[bblength];
            for (; boundingBoxIndex < 4; boundingBoxIndex++)
            {
                double d = ReadDouble(file, totalRecordLength, ref totalRead);
                boundingBox[boundingBoxIndex] = d;
            }

            int numParts  = ReadInt32(file, totalRecordLength, ref totalRead);
            int numPoints = ReadInt32(file, totalRecordLength, ref totalRead);

            int[] partOffsets = new int[numParts];
            for (int i = 0; i < numParts; i++)
            {
                partOffsets[i] = ReadInt32(file, totalRecordLength, ref totalRead);
            }

            var lines  = new List <LineString>(numParts);
            var buffer = new CoordinateBuffer(numPoints, NoDataBorderValue, true);
            var pm     = factory.PrecisionModel;

            for (int part = 0; part < numParts; part++)
            {
                int start  = partOffsets[part];
                int finish = part == numParts - 1
                                 ? numPoints
                                 : partOffsets[part + 1];
                int length = finish - start;

                for (int i = 0; i < length; i++)
                {
                    double x = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                    double y = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                    buffer.AddCoordinate(x, y);
                }
                buffer.AddMarker();
            }

            // Trond Benum: We have now read all the parts, let's read optional Z and M values
            // and populate Z in the coordinate before we start manipulating the segments
            // We have to track corresponding optional M values and set them up in the
            // Geometries via CoordinateSequence further down.
            GetZMValues(file, totalRecordLength, ref totalRead, buffer);

            var sequences = new List <CoordinateSequence>(buffer.ToSequences(factory.CoordinateSequenceFactory));

            for (int s = 0; s < sequences.Count; s++)
            {
                var points = sequences[s];

                //Skip garbage input data with 0 points
                if (points.Count < 1)
                {
                    continue;
                }

                bool createLineString = true;
                if (points.Count == 1)
                {
                    switch (GeometryInstantiationErrorHandling)
                    {
                    case GeometryInstantiationErrorHandlingOption.ThrowException:
                        break;

                    case GeometryInstantiationErrorHandlingOption.Empty:
                        sequences[s] = factory.CoordinateSequenceFactory.Create(0, points.Ordinates);
                        break;

                    case GeometryInstantiationErrorHandlingOption.TryFix:
                        sequences[s] = AddCoordinateToSequence(points, factory.CoordinateSequenceFactory,
                                                               points.GetX(0), points.GetY(0),
                                                               points.GetZ(0), points.GetM(0));
                        break;

                    case GeometryInstantiationErrorHandlingOption.Null:
                        createLineString = false;
                        break;
                    }
                }

                if (createLineString)
                {
                    // Grabs m values if we have them
                    var line = factory.CreateLineString(points);
                    lines.Add(line);
                }
            }

            geom = (lines.Count != 1)
                ? (Geometry)factory.CreateMultiLineString(lines.ToArray())
                : lines[0];
            return(geom);
        }
Beispiel #7
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        /// <summary>
        /// Reads a stream and converts the shapefile record to an equilivent geometry object.
        /// </summary>
        /// <param name="file">The stream to read.</param>
        /// <param name="totalRecordLength">Total length of the record we are about to read</param>
        /// <param name="geometryFactory">The geometry factory to use when making the object.</param>
        /// <returns>The Geometry object that represents the shape file record.</returns>
        public override IGeometry Read(BigEndianBinaryReader file, int totalRecordLength, IGeometryFactory geometryFactory)
        {
            int totalRead = 0;
            var type      = (ShapeGeometryType)ReadInt32(file, totalRecordLength, ref totalRead);

            if (type == ShapeGeometryType.NullShape)
            {
                return(geometryFactory.CreatePolygon(null, null));
            }

            if (type != ShapeType)
            {
                throw new ShapefileException(string.Format("Encountered a '{0}' instead of a  '{1}'", type, ShapeType));
            }

            // Read and for now ignore bounds.
            var bblength = GetBoundingBoxLength();

            boundingBox = new double[bblength];
            for (; boundingBoxIndex < 4; boundingBoxIndex++)
            {
                boundingBox[boundingBoxIndex] = ReadDouble(file, totalRecordLength, ref totalRead);
            }

            var numParts    = ReadInt32(file, totalRecordLength, ref totalRead);
            var numPoints   = ReadInt32(file, totalRecordLength, ref totalRead);
            var partOffsets = new int[numParts];

            for (var i = 0; i < numParts; i++)
            {
                partOffsets[i] = ReadInt32(file, totalRecordLength, ref totalRead);
            }

            var skippedList = new HS();

            //var allPoints = new List<Coordinate>();
            var buffer = new CoordinateBuffer(numPoints, NoDataBorderValue, true);
            var pm     = geometryFactory.PrecisionModel;

            for (var part = 0; part < numParts; part++)
            {
                var start  = partOffsets[part];
                var finish = (part == numParts - 1)
                    ? numPoints
                    : partOffsets[part + 1];

                var length = finish - start;
                for (var i = 0; i < length; i++)
                {
                    var x = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                    var y = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));

                    // Thanks to Abhay Menon!
                    if (!(Coordinate.NullOrdinate.Equals(x) || Coordinate.NullOrdinate.Equals(y)))
                    {
                        buffer.AddCoordinate(x, y);
                    }
                    else
                    {
                        skippedList.Add(start + i);
                    }
                }
                //Add a marker that we have finished one part of the geometry
                buffer.AddMarker();
            }

            // Trond Benum: We have now read all the parts, let's read optional Z and M values
            // and populate Z in the coordinate before we start manipulating the segments
            // We have to track corresponding optional M values and set them up in the
            // Geometries via ICoordinateSequence further down.
            GetZMValues(file, totalRecordLength, ref totalRead, buffer, skippedList);

            // Get the resulting sequences
            var sequences = buffer.ToSequences(geometryFactory.CoordinateSequenceFactory);
            var shells    = new List <ILinearRing>();
            var holes     = new List <ILinearRing>();

            for (var i = 0; i < sequences.Length; i++)
            {
                var tmp  = EnsureClosedSequence(sequences[i], geometryFactory.CoordinateSequenceFactory);
                var ring = geometryFactory.CreateLinearRing(tmp);
                if (ring.IsCCW)
                {
                    holes.Add(ring);
                }
                else
                {
                    shells.Add(ring);
                }
            }

            // Ensure the ring is encoded right
            if (shells.Count == 0 && holes.Count == 1)
            {
                shells.Add(geometryFactory.CreateLinearRing(holes[0].CoordinateSequence.Reversed()));
                holes.Clear();
            }


            // Now we have lists of all shells and all holes
            var holesForShells = new List <List <ILinearRing> >(shells.Count);

            for (var i = 0; i < shells.Count; i++)
            {
                holesForShells.Add(new List <ILinearRing>());
            }

            //Thanks to Bruno.Labrecque
            //Sort shells by area, rings should only be added to the smallest shell, that contains the ring
            shells.Sort(ProbeLinearRing);

            // Find holes
            foreach (var testHole in holes)
            {
                var testEnv = testHole.EnvelopeInternal;
                var testPt  = testHole.GetCoordinateN(0);

                //We have the shells sorted
                for (var j = 0; j < shells.Count; j++)
                {
                    var tryShell    = shells[j];
                    var tryEnv      = tryShell.EnvelopeInternal;
                    var isContained = tryEnv.Contains(testEnv) && CGAlgorithms.IsPointInRing(testPt, tryShell.Coordinates);

                    // Check if this new containing ring is smaller than the current minimum ring
                    if (isContained)
                    {
                        // Suggested by Brian Macomber and added 3/28/2006:
                        // holes were being found but never added to the holesForShells array
                        // so when converted to geometry by the factory, the inner rings were never created.
                        var holesForThisShell = holesForShells[j];
                        holesForThisShell.Add(testHole);

                        //Suggested by Bruno.Labrecque
                        //A LinearRing should only be added to one outer shell
                        break;
                    }
                }
            }

            var polygons = new IPolygon[shells.Count];

            for (var i = 0; i < shells.Count; i++)
            {
                polygons[i] = (geometryFactory.CreatePolygon(shells[i], holesForShells[i].ToArray()));
            }

            if (polygons.Length == 1)
            {
                geom = polygons[0];
            }
            else
            {
                geom = geometryFactory.CreateMultiPolygon(polygons);
            }

            return(geom);
        }
        /// <summary>
        /// Reads a stream and converts the shapefile record to an equilivent geometry object.
        /// </summary>
        /// <param name="file">The stream to read.</param>
        /// <param name="totalRecordLength">Total length of the record we are about to read</param>
        /// <param name="geometryFactory">The geometry factory to use when making the object.</param>
        /// <returns>The Geometry object that represents the shape file record.</returns>
        public override IGeometry Read(BigEndianBinaryReader file, int totalRecordLength, IGeometryFactory geometryFactory)
        {
            int totalRead = 0;
            var type = (ShapeGeometryType)ReadInt32(file, totalRecordLength, ref totalRead);
            if (type == ShapeGeometryType.NullShape)
                return geometryFactory.CreateMultiLineString(null);

            if (type != ShapeType)
                throw new ShapefileException(string.Format("Encountered a '{0}' instead of a  '{1}'", type, ShapeType));

            // Read and for now ignore bounds.
            int bblength = GetBoundingBoxLength();
            boundingBox = new double[bblength];
            for (; boundingBoxIndex < 4; boundingBoxIndex++)
            {
                double d = ReadDouble(file, totalRecordLength, ref totalRead);
                boundingBox[boundingBoxIndex] = d;
            }

            int numParts = ReadInt32(file, totalRecordLength, ref totalRead);
            int numPoints = ReadInt32(file, totalRecordLength, ref totalRead);
            int[] partOffsets = new int[numParts];
            for (int i = 0; i < numParts; i++)
                partOffsets[i] = ReadInt32(file, totalRecordLength, ref totalRead);

            var lines = new List<ILineString>(numParts);
            var buffer = new CoordinateBuffer(numPoints, NoDataBorderValue, true);
            var pm = geometryFactory.PrecisionModel;

            for (var part = 0; part < numParts; part++)
            {
                var start = partOffsets[part];
                var finish = part == numParts - 1
                                 ? numPoints
                                 : partOffsets[part + 1];
                var length = finish - start;
                
                for (var i = 0; i < length; i++)
                {
                    var x = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                    var y = pm.MakePrecise(ReadDouble(file, totalRecordLength, ref totalRead));
                    buffer.AddCoordinate(x, y);
                }
                buffer.AddMarker();
            }

            // Trond Benum: We have now read all the parts, let's read optional Z and M values
            // and populate Z in the coordinate before we start manipulating the segments
            // We have to track corresponding optional M values and set them up in the 
            // Geometries via ICoordinateSequence further down.
            GetZMValues(file, totalRecordLength, ref totalRead, buffer);

            var sequences = new List<ICoordinateSequence>(buffer.ToSequences(geometryFactory.CoordinateSequenceFactory));

            for (var s = 0; s < sequences.Count; s++)
            {
                var points = sequences[s];

                //Skip garbage input data with 0 points
                if (points.Count < 1) continue;

                var createLineString = true;
                if (points.Count == 1)
                {
                    switch (GeometryInstantiationErrorHandling)
                    {
                        case GeometryInstantiationErrorHandlingOption.ThrowException:
                            break;
                        case GeometryInstantiationErrorHandlingOption.Empty:
                            sequences[s] = geometryFactory.CoordinateSequenceFactory.Create(0, points.Ordinates);
                            break;
                        case GeometryInstantiationErrorHandlingOption.TryFix:
                            sequences[s] = AddCoordinateToSequence(points, geometryFactory.CoordinateSequenceFactory,
                                points.GetOrdinate(0, Ordinate.X), points.GetOrdinate(0, Ordinate.Y),
                                points.GetOrdinate(0, Ordinate.Z), points.GetOrdinate(0, Ordinate.M));
                            break;
                        case GeometryInstantiationErrorHandlingOption.Null:
                            createLineString = false;
                            break;
                    }
                }

                if (createLineString)
                {
                    // Grabs m values if we have them
                    var line = geometryFactory.CreateLineString(points);
                    lines.Add(line);
                }
            }

            geom = (lines.Count != 1)
                ? (IGeometry)geometryFactory.CreateMultiLineString(lines.ToArray())
                : lines[0];          
            return geom;
        }
        public void TestAddMarkers()
        {
            var cb = new CoordinateBuffer(10);
            for (var i = 0; i < 10; i++)
            {
                if (i > 0 && i % 5 == 0)
                    cb.AddMarker();
                cb.AddCoordinate(i, i);
            }
            //cb.AddMarker();

            var seqs = cb.ToSequences();
            Assert.AreEqual(2, seqs.Length);
            Assert.AreEqual(5, seqs[0].Count);
            Assert.AreEqual(5, seqs[1].Count);
        }
        /// <summary>
        /// Method to read the coordinates block
        /// </summary>
        /// <param name="reader">The reader</param>
        /// <param name="numPoints">The total number of points to read</param>
        /// <param name="markers">The markers</param>
        /// <param name="ordinates">The ordinates to read</param>
        /// <param name="buffer">The buffer to add the coordinates to.</param>
        private static void ReadCoordinates(BinaryReader reader, int numPoints, int[] markers, Ordinates ordinates, CoordinateBuffer buffer)
        {
            var offset = buffer.Count;
            var j = 0;

            // Add x- and y-ordinates
            for (var i = 0; i < numPoints; i++)
            {
                //Read x- and y- ordinates
                buffer.AddCoordinate(reader.ReadDouble(), reader.ReadDouble());

                //Check if we have reached a marker
                if (i != markers[j]) continue;

                //Add a marker
                buffer.AddMarker();
                j++;
            }

            // are there any z-ordinates
            if ((ordinates & Ordinates.Z) == Ordinates.Z)
            {
                //Read zInterval
                /*var zInterval = */ ReadInterval(reader);
                //Set the z-values
                for (var i = 0; i < numPoints; i++)
                    buffer.SetZ(offset + i, reader.ReadDouble());
            }
            if ((ordinates & Ordinates.M) == Ordinates.M)
            {
                //Read m-interval
                /*var mInterval = */ ReadInterval(reader);
                //Set the m-values
                for (var i = 0; i < numPoints; i++)
                    buffer.SetZ(offset + i, reader.ReadDouble());
            }
        }