public bool OnRecvRoomTimeUpdate(Coop_Model_RoomTimeUpdate model)
 {
     Logd("OnRecvRoomTimeUpdate:{0}", model.elapsedSec);
     if (QuestManager.IsValidInGameExplore() && MonoBehaviourSingleton <InGameManager> .IsValid() && MonoBehaviourSingleton <InGameManager> .I.isAlreadyBattleStarted && MonoBehaviourSingleton <InGameProgress> .IsValid() && MonoBehaviourSingleton <InGameProgress> .I.enableLimitTime)
     {
         MonoBehaviourSingleton <InGameProgress> .I.SetElapsedTime((float)model.elapsedSec);
     }
     return(true);
 }
Beispiel #2
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    protected override bool HandleCoopEvent(CoopPacket packet)
    {
        bool result = false;

        switch (packet.packetType)
        {
        case PACKET_TYPE.ROOM_JOINED:
        {
            Coop_Model_RoomJoined model5 = packet.GetModel <Coop_Model_RoomJoined>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopRoom.OnRecvRoomJoined(model5);

            break;
        }

        case PACKET_TYPE.ROOM_LEAVED:
        {
            Coop_Model_RoomLeaved model14 = packet.GetModel <Coop_Model_RoomLeaved>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopRoom.OnRecvRoomLeaved(model14);

            break;
        }

        case PACKET_TYPE.ROOM_STAGE_CHANGED:
        {
            Coop_Model_RoomStageChanged model13 = packet.GetModel <Coop_Model_RoomStageChanged>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopRoom.OnRecvRoomStageChanged(model13);

            break;
        }

        case PACKET_TYPE.ROOM_STAGE_REQUESTED:
        {
            Coop_Model_RoomStageRequested model12 = packet.GetModel <Coop_Model_RoomStageRequested>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopRoom.OnRecvRoomStageRequested(model12);

            break;
        }

        case PACKET_TYPE.ROOM_STAGE_HOST_CHANGED:
        {
            Coop_Model_RoomStageHostChanged model11 = packet.GetModel <Coop_Model_RoomStageHostChanged>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopRoom.OnRecvRoomStageHostChanged(model11);

            break;
        }

        case PACKET_TYPE.ENEMY_POP:
        {
            Coop_Model_EnemyPop model10 = packet.GetModel <Coop_Model_EnemyPop>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvEnemyPop(model10);

            break;
        }

        case PACKET_TYPE.ENEMY_DEFEAT:
        {
            Coop_Model_EnemyDefeat model9 = packet.GetModel <Coop_Model_EnemyDefeat>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvEnemyDefeat(model9);

            break;
        }

        case PACKET_TYPE.REWARD_PICKUP:
        {
            Coop_Model_RewardPickup model8 = packet.GetModel <Coop_Model_RewardPickup>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvRewardPickup(model8);

            break;
        }

        case PACKET_TYPE.ENEMY_EXTERMINATION:
        {
            Coop_Model_EnemyExtermination model7 = packet.GetModel <Coop_Model_EnemyExtermination>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvEnemyExtermination(model7);

            break;
        }

        case PACKET_TYPE.EVENT_HAPPEN_QUEST:
        {
            Coop_Model_EventHappenQuest model6 = packet.GetModel <Coop_Model_EventHappenQuest>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvEventHappenQuest(model6);

            break;
        }

        case PACKET_TYPE.UPDATE_BOOST_COMPLETE:
        {
            Coop_Model_UpdateBoostComplete model4 = packet.GetModel <Coop_Model_UpdateBoostComplete>();
            result = true;
            if (!model4.success)
            {
                MonoBehaviourSingleton <KtbWebSocket> .I.Close(1000, "Bye!");
            }
            break;
        }

        case PACKET_TYPE.ROOM_TIME_UPDATE:
        {
            Coop_Model_RoomTimeUpdate model3 = packet.GetModel <Coop_Model_RoomTimeUpdate>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopRoom.OnRecvRoomTimeUpdate(model3);

            break;
        }

        case PACKET_TYPE.ENEMY_BOSS_POP:
        {
            Coop_Model_EnemyBossPop model2 = packet.GetModel <Coop_Model_EnemyBossPop>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvEnemyBossPop(model2);

            break;
        }

        case PACKET_TYPE.WAVEMATCH_INFO:
        {
            Coop_Model_WaveMatchInfo model = packet.GetModel <Coop_Model_WaveMatchInfo>();
            result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvWaveMatchInfo(model);

            break;
        }
        }
        return(result);
    }