public void FixShipPlayerLookAt()
        {
            IMyPlayer player = Context.Player;

            long playerId;

            if (player == null)
            {
                Context.Respond("Console has no Grids so cannot use this command. Use !fixshipmod <Gridname> instead!");
                return;
            }
            else
            {
                playerId = player.IdentityId;
            }

            IMyCharacter character = player.Character;

            if (character == null)
            {
                Context.Respond("You have no Character currently. Make sure to spawn and be out of cockpit!");
                return;
            }

            CooldownManager cooldownManager = Plugin.CommandCooldownManager;

            var steamId = new SteamIdCooldownKey(PlayerUtils.GetSteamId(Context.Player));

            if (!cooldownManager.CheckCooldown(steamId, null, out long remainingSeconds))
            {
                Log.Info("Cooldown for Player " + player.DisplayName + " still running! " + remainingSeconds + " seconds remaining!");
                Context.Respond("Command is still on cooldown for " + remainingSeconds + " seconds.");
                return;
            }

            if (!CheckConformation(steamId, playerId, "nogrid", character))
            {
                return;
            }

            try {
                var result = Plugin.FixShip(character, playerId);
                WriteResponse(result);

                if (result == CheckResult.SHIP_FIXED)
                {
                    Log.Info("Cooldown for Player " + player.DisplayName + " started!");
                    cooldownManager.StartCooldown(steamId, null, Plugin.Cooldown);
                }
            } catch (Exception e) {
                Log.Error(e, "Error on fixing ship");
            }
        }
        public void FixShipPlayerGridName(string gridName)
        {
            IMyPlayer player = Context.Player;
            long      playerId;

            if (player == null)
            {
                Context.Respond("Console has no Grids so cannot use this command. Use !fixshipmod <Gridname> instead!");
                return;
            }
            else
            {
                playerId = player.IdentityId;
            }

            CooldownManager cooldownManager = Plugin.CommandCooldownManager;
            var             steamId         = new SteamIdCooldownKey(PlayerUtils.GetSteamId(Context.Player));

            if (!cooldownManager.CheckCooldown(steamId, null, out long remainingSeconds))
            {
                Log.Info("Cooldown for Player " + player.DisplayName + " still running! " + remainingSeconds + " seconds remaining!");
                Context.Respond("Command is still on cooldown for " + remainingSeconds + " seconds.");

                return;
            }

            if (!CheckConformation(steamId, playerId, gridName, null))
            {
                return;
            }

            try {
                var result = ShipFixerCore.Instance.FixShip(playerId, gridName);
                WriteResponse(result);

                if (result == CheckResult.SHIP_FIXED)
                {
                    Log.Info("Cooldown for Player " + player.DisplayName + " started!");
                    cooldownManager.StartCooldown(steamId, null, Plugin.Cooldown);
                }
            } catch (Exception e) {
                Log.Error(e, "Error on fixing ship");
            }
        }