// Use this for initialization void Start() { playerObject = GameObject.FindGameObjectWithTag("Player"); myCooldownHandler = playerObject.GetComponent <CooldownFromAbilitiesHandler> (); myPlayerMovement = playerObject.GetComponent <Movement> (); myPlayerDirection = playerObject.GetComponent <DirectionFacing> (); myPlayerCollisionHandler = playerObject.GetComponentInChildren <MCCollisionNew> (); myPlayerEnabledAbilities = playerObject.GetComponent <EnabledAbilities> (); currentlyRolling = false; }
// Use this for initialization void Start() { playerObject = GameObject.FindGameObjectWithTag("Player"); myCooldownHandler = playerObject.GetComponent <CooldownFromAbilitiesHandler> (); myEnabledAbilities = playerObject.GetComponent <EnabledAbilities> (); }