Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        playerObject             = GameObject.FindGameObjectWithTag("Player");
        myCooldownHandler        = playerObject.GetComponent <CooldownFromAbilitiesHandler> ();
        myPlayerMovement         = playerObject.GetComponent <Movement> ();
        myPlayerDirection        = playerObject.GetComponent <DirectionFacing> ();
        myPlayerCollisionHandler = playerObject.GetComponentInChildren <MCCollisionNew> ();
        myPlayerEnabledAbilities = playerObject.GetComponent <EnabledAbilities> ();

        currentlyRolling = false;
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     playerObject       = GameObject.FindGameObjectWithTag("Player");
     myCooldownHandler  = playerObject.GetComponent <CooldownFromAbilitiesHandler> ();
     myEnabledAbilities = playerObject.GetComponent <EnabledAbilities> ();
 }