/// <summary> /// Initializes a new instance of the <see cref="ConvolutionMaterial"/> class. /// </summary> public ConvolutionMaterial() : base(DefaultLayers.Opaque) { this.TexcoordOffset = Vector2.Zero; this.Scale = 1.0f; this.shaderParameters = new ConvolutionEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.shaderParameters.Scale = this.Scale; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="AntialiasingMaterial"/> class. /// </summary> public ConvolutionMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.TexcoordOffset = Vector2.Zero; this.Scale = 1.0f; this.shaderParameters = new ConvolutionEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.shaderParameters.Scale = this.Scale; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }