Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        linkedConveyer = transform.GetComponentInParent <ConveyerBelt_v2> ();
        controller     = transform.GetComponentInParent <ConveyerController> ();
        sprite         = transform.GetComponentInChildren <SpriteRenderer> ();
        if (linkedConveyer == null || controller == null)
        {
            return;
        }
        transform.localPosition = Vector3.zero;
        if (!controller.isReversed)
        {
            switch (linkedConveyer.positiveDirection)
            {
            case ConveyerBelt_v2.Directions.UP:
                transform.eulerAngles = new Vector3(0, 0, 90);
                break;

            case ConveyerBelt_v2.Directions.RIGHT:
                transform.eulerAngles = new Vector3(0, 0, 0);
                break;

            case ConveyerBelt_v2.Directions.DOWN:
                transform.eulerAngles = new Vector3(0, 0, -90);
                break;

            case ConveyerBelt_v2.Directions.LEFT:
                transform.eulerAngles = new Vector3(0, 0, 180);
                break;
            }
        }
        else
        {
            switch (linkedConveyer.reverseDirection)
            {
            case ConveyerBelt_v2.Directions.UP:
                transform.eulerAngles = new Vector3(0, 0, 90);
                break;

            case ConveyerBelt_v2.Directions.RIGHT:
                transform.eulerAngles = new Vector3(0, 0, 0);
                break;

            case ConveyerBelt_v2.Directions.DOWN:
                transform.eulerAngles = new Vector3(0, 0, -90);
                break;

            case ConveyerBelt_v2.Directions.LEFT:
                transform.eulerAngles = new Vector3(0, 0, 180);
                break;
            }
        }
        transform.localScale = new Vector3(1, 1, 1);
        if (controller.isOn)
        {
            sprite.color = Color.yellow;
        }
        else
        {
            sprite.color = Color.white;
        }
    }
Beispiel #2
0
 void Awake()
 {
     linkedConveyer = transform.parent.GetComponent <ConveyerBelt_v2> ();
     controller     = transform.GetComponentInParent <ConveyerController> ();
     sprite         = transform.GetComponentInChildren <SpriteRenderer> ();
 }