show() public method

public show ( GameObject previous_state ) : void
previous_state GameObject
return void
Beispiel #1
0
    IEnumerator turnToFaceAndTalk()
    {
        //Does an sudden, jumpy turn which actually looks okayish.  But this method is called as a
        // coroutine in order to facilitate a smoother turn if we want to implement that.

        transform.LookAt(GameObject.FindGameObjectWithTag("Player").transform);

        yield return(new WaitForSeconds(0.2f));

        ConversationDisplayer c = GameObject.Find("ConversationDisplayer").GetComponent(typeof(ConversationDisplayer)) as ConversationDisplayer;

        Time.timeScale = 0;
        if (currentQuest < questList.Length && questList[currentQuest].checkIfCompleted())
        {
            currentQuest++;
        }

        TraceLogger.LogKVtime("conversation", name + ", " + transform.position);

        c.Converse(((Conversation)conversationList[currentQuest]));

        c.show(GameObject.Find("Inventory"));
    }