Beispiel #1
0
 private void DisposeMonitor()
 {
     if (mon == null)
     {
         return;
     }
     batteryInfo.Text    = "Disconnected";
     mon.OnStateChanged -= keytarTranslator.ControllerEventHandler;
     mon.OnStateChanged -= drumTranslator.ControllerEventHandler;
     mon.OnStateChanged -= proGuitarTranslator.ControllerEventHandler;
     mon.Dispose();
     mon = null;
 }
Beispiel #2
0
        private void controllers_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (mon != null)
            {
                mon.Dispose();
            }
            var controller = controllers.SelectedItem as Controller;

            mon = new ControllerMonitor(controller);
            mon.OnStateChanged += Mon_OnStateChanged;
            XInput.BatteryInformation xbi = default;
            XInput.XInputGetBatteryInformation(controller.Index, XInput.BatteryDevType.Gamepad, ref xbi);
            label4.Text = $"Battery: {xbi.BatteryType} {xbi.BatteryLevel}";
        }
Beispiel #3
0
 private void controllers_SelectedIndexChanged(object sender, EventArgs e)
 {
     DisposeMonitor();
     if (controllers.SelectedItem is Controller c)
     {
         mon = new ControllerMonitor(c);
         mon.OnDisconnect += Controller_OnDisconnect;
         if (c.Capabilities.SubType == XInput.DevSubType.Keytar)
         {
             mon.OnStateChanged += keytarTranslator.ControllerEventHandler;
         }
         else if (c.Capabilities.SubType == XInput.DevSubType.DrumKit)
         {
             mon.OnStateChanged += drumTranslator.ControllerEventHandler;
         }
         else if (c.Capabilities.SubType == XInput.DevSubType.ProGuitar)
         {
             mon.OnStateChanged += proGuitarTranslator.ControllerEventHandler;
         }
         XInput.BatteryInformation xbi = default;
         XInput.XInputGetBatteryInformation(((Controller)controllers.SelectedItem).Index, XInput.BatteryDevType.Gamepad, ref xbi);
         batteryInfo.Text = $"Connected. Battery: {xbi.BatteryType} {xbi.BatteryLevel}";
     }
 }