// Update is called once per frame void Update() { if (!_controllerManager.GetADown(player)) { return; } scoreBar.Enable = true; Debug.Log("Player " + player + " Dropping In!"); _playerManager.SpawnPlayer(player); }
private void Update() { for (int i = 0; i < 4; i++) { if ((butonType == ButtonType.A && _controllerManager.GetADown((PlayerIndex)i)) || (butonType == ButtonType.X && _controllerManager.GetXDown((PlayerIndex)i))) { SceneManager.LoadScene(sceneName); } } }
// Update is called once per frame void Update() { if (buttonSelected) { dog.Pose(); return; } if (_controllerManager.GetADown(playerNumber)) { SelectButton(); } }
private void Update() { Vector2 movementDir = CanMove ? GetMovementDir() : Vector2.zero; _dog.MovementDir = movementDir; if (!CanMove) { return; } if (_controllerManager.GetADown(playerNumber)) { _dog.Roll(); } if (_controllerManager.GetBDown(playerNumber)) { _dog.Leap(); } if (_controllerManager.GetYHeld(playerNumber)) { _dog.Pose(true); } }