/// <summary> /// <para> Returns the current state of the supplied digital game action</para> /// </summary> public static ControllerDigitalActionData GetDigitalActionData(ControllerHandle controllerHandle, ControllerDigitalActionHandle digitalActionHandle) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_GetDigitalActionData(controllerHandle, digitalActionHandle)); }
/// <summary> /// <para> Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles</para> /// </summary> public static int GetDigitalActionOrigins(ControllerHandle controllerHandle, ControllerActionSetHandle actionSetHandle, ControllerDigitalActionHandle digitalActionHandle, EControllerActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_GetDigitalActionOrigins(controllerHandle, actionSetHandle, digitalActionHandle, originsOut)); }