Beispiel #1
0
 void Start()
 {
     m_collider           = GetComponent <CapsuleCollider>();
     m_playerHeight       = m_collider.bounds.size.y;
     m_playerWidth        = m_collider.bounds.size.x;
     m_controllerClimbing = GetComponent <ControllerClimbing>();
     m_climbingIK         = GetComponentInChildren <ClimbingIK>();
     this.enabled         = false;
 }
Beispiel #2
0
 void Start()
 {
     m_rigidbody          = GetComponent <Rigidbody>();
     m_collider           = GetComponent <CapsuleCollider>();
     m_model              = transform.FindChild("Model").transform;
     m_inputManager       = GameObject.FindObjectOfType <InputManager>();
     m_animator           = m_model.GetComponent <Animator>();
     m_controllerClimbing = GetComponent <ControllerClimbing>();
     CurrentMovementState = m_currentState;
 }
    void Start()
    {
        m_controllerClimbing = GetComponent <ControllerClimbing>();
        CapsuleCollider playerCollider = GetComponent <CapsuleCollider>();

        m_playerWidth  = playerCollider.bounds.size.x;
        m_playerHeight = playerCollider.bounds.size.y;
        m_model        = transform.FindChild("Model");
        this.enabled   = false;
    }