internal void EndUnlocking(ControllerChest controller) { for (int i = 0; i < chestsList.Count; i++) { if (chestsList[i].GetInstanceID() == controller.GetInstanceID()) { chestsList[i].ReleaseSlot(); } } }
internal void StartUnlocking(ControllerChest controller) { foreach (ControllerChest chest in chestsList) { if (chest.GetInstanceID() != controller.GetInstanceID()) { chest.Hold(); } } }