Beispiel #1
0
        public override void Update(Controller.LevelController levelController)
        {
            if (!pushed)
            {
                pushed         = true;
                questionAction = new Phrase()
                {
                    text = question
                };
                levelController.GetDialogue().SetDialogue(questionAction);
            }

            if (selectedAnswer > -1)
            {
                answers[selectedAnswer].Complete(levelController.GetModel());
                isComplete = true;
                return;
            }

            if (questionAction.IsComplete())
            {
                UpDownMenu menu = UpDownMenu.FromQuestion(this, answerSelected);

                Game.questionScreen.SetMenu(menu);
                Game.GoToScreen(Game.questionScreen);
            }
        }
Beispiel #2
0
        public override void Update(Controller.LevelController levelController)
        {
            if (currentEvent == null)
            {
                while (index < events.Count && !events[index].IsAvailable())
                {
                    index++;
                }

                if (index < events.Count)
                {
                    currentEvent = events[index];
                }
            }

            if (currentEvent != null && !currentEvent.IsComplete())
            {
                currentEvent.Update(levelController);
            }

            if (currentEvent != null && currentEvent.IsComplete())
            {
                currentEvent = null;
                index++;
            }
        }