//ADD : float AttackRange public AttackTargetTask(IBasicAI AI, ControllEventInt eventAttack, int nRange, float fRange) { myAI = AI; attackEvent = eventAttack; nDiceRange = nRange; fAttackRange = fRange; }
public EnemyAttackTask(IBasicAI AI, int nAtkDiceRange, ControllEventInt eventAttack) { myAI = AI; nDiceRange = nAtkDiceRange; attackEvent = eventAttack; }