//Specify name class for Localization
 //
 //The path to the JSON - file
 //Path save folder
 //Data localization file
 //Name file
 static void DataLocalization()
 {
     ControllCreateAsset.CreateAsset <Language> ("Assets/Lang/RU.json", "LocalizationFiles", "langData", "RU");
     ControllCreateAsset.CreateAsset <Language> ("Assets/Lang/EN.json", "LocalizationFiles", "langData", "EN");
 }
 private static void CreateData(string nameData)
 {
     ControllCreateAsset.CreateAsset <GameTextData>("Assets/TextData/" + nameData + engData + ".json", "Resources/TextData", "textData", nameData + engData);
     ControllCreateAsset.CreateAsset <GameTextData>("Assets/TextData/" + nameData + rusData + ".json", "Resources/TextData", "textData", nameData + rusData);
 }