void Start() { rb = GetComponent <Rigidbody2D>(); an = GetComponent <Animator>(); tr = GetComponent <Transform>(); sr = GetComponent <SpriteRenderer>(); canvas = GameObject.FindGameObjectWithTag("Canvas"); controleUI = canvas.GetComponent <ControleUI>(); defaultContadorPiscadas = contadorPiscadas; }
void Start() { sentencas = new Queue <string>(); controleUI = canvas.GetComponent <ControleUI>(); audioSource = GetComponent <AudioSource>(); }