void OnCollisionEnter2D(Collision2D collision)
 {
     //Check for a match with the specific tag on any GameObject that collides with your GameObject
     if (collision.gameObject.CompareTag("Player"))
     {
         Instantiate(explosion, transform.position, Quaternion.identity);
         collision.gameObject.GetComponent <JugadorMover>().BajarVida(nivelDanno);
         Destroy(gameObject);
         controlador.EfectoDanno();
         // controlador.InstaciarAsteroide(UnityEngine.Random.Range(1, 4));
     }
 }