Beispiel #1
0
 void Start()
 {
     player = characters.GetComponent <ControlSprites1>();
     Debug.Log(player);
     rb = player.GetComponent <Rigidbody>();
     //curv = player.rb.velocity;
 }
Beispiel #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         Destroy(this.gameObject);
         player   = collision.GetComponent <ControlSprites1>();
         playerRB = player.GetComponent <Rigidbody2D>();
         collision.gameObject.transform.position -= collision.GetComponent <ControlSprites1>().direction * 1.5f;
     }
 }