Beispiel #1
0
        public Tuple <double, double, double, double> Range_MinX_MaxX_MinY_MaxY(PlotArea plotArea, WorldArea worldArea)
        {
            double minX = Knots.Min();
            double maxX = Knots.Max();
            double minY = ControlPoints.Min();
            double maxY = ControlPoints.Max();

            for (int i = 0; i < LinesOfSpline.Count; i++)
            {
                var X1 = TransformCoordinates.PlotAreaToWorldAreaX(LinesOfSpline[i].X1, plotArea, worldArea);
                var X2 = TransformCoordinates.PlotAreaToWorldAreaX(LinesOfSpline[i].X2, plotArea, worldArea);
                var Y1 = TransformCoordinates.PlotAreaToWorldAreaY(LinesOfSpline[i].Y1, plotArea, worldArea);
                var Y2 = TransformCoordinates.PlotAreaToWorldAreaY(LinesOfSpline[i].Y2, plotArea, worldArea);
                if (X1 < minX)
                {
                    minX = X1;
                }
                if (X2 > maxX)
                {
                    maxX = X2;
                }
                if (Y1 < minY)
                {
                    minY = Y1;
                }
                if (Y2 > maxY)
                {
                    maxY = Y2;
                }
            }

            //for (int i = 0; i < DragEllipses.Count; i++)
            //{
            //    var X = TransformCoordinates.PlotAreaToWorldAreaX(DragEllipses[i]., plotArea, worldArea);
            //    var Y = TransformCoordinates.PlotAreaToWorldAreaY(DragEllipses[i].X2, plotArea, worldArea);
            //}

            return(Tuple.Create(minX, maxX, minY, maxY));
        }