private void PickUpUpdate()
    {
        if (pick.isPointMode)
        {
            for (int i = 0; i < vtkframe.meshArray.Length; i++)
            {
                for (int k = 0; k < vtkframe.meshArray[i].pointArray.Length; k++)
                {
                    //修正关系 根据number;
                    if (vtkframe.meshArray[i].pointArray[k].number == pick.number)
                    {
                        GlobalVariableBackground.Instance.conManager.WriteLog("meshArray[" + i + "].pointArray[" + k + "].number is " + pick.number); GlobalVariableBackground.Instance.conManager.WriteLog("old MeshIndex is " + pick.MeshIndex + " pointIndex is " + pick.pointIndex);
                        pick.MeshIndex  = i;
                        pick.pointIndex = k;
                        GlobalVariableBackground.Instance.conManager.WriteLog("new  MeshIndex is " + pick.MeshIndex + " pointIndex is " + pick.pointIndex);
                    }
                }
            }
        }

        if (pick.isMeshHave &&
            pick.ModelName.Equals(transform.parent.name) &&
            modelState.attIndex >= 0 &&
            pick.isPointMode)
        {
            Mesh      m           = transform.GetChild(pick.MeshIndex).GetComponent <MeshFilter>().mesh;
            Vector3[] vecArray    = m.vertices;
            int[]     triArray    = m.triangles;
            Vector3   vec         = transform.TransformPoint(vecArray[pick.pointIndex]);
            Vector3[] newVecArray = GlobalVariableBackground.Instance.conManager.GetPointCube(vec, 0.04f);
            //GlobalVariableBackground.Instance.conManager.WriteLog("点坐标:"+vec.x+" , "+vec.y+" , "+vec.z);
            //GlobalVariableBackground.Instance.conManager.WriteLog("Number is : "+vtkframe.meshArray[pick.MeshIndex].pointArray[pick.pointIndex].number);

            pick.mesh.vertices = newVecArray;
            pick.mesh.RecalculateNormals();
        }
        else
        if (pick.isMeshHave &&
            pick.ModelName.Equals(transform.parent.name) &&
            modelState.attIndex >= 0 &&
            !pick.isPointMode)
        {
            Mesh      m        = transform.GetChild(pick.MeshIndex).GetComponent <MeshFilter>().mesh;
            Vector3[] vecArray = m.vertices;
            int[]     triArray = m.triangles;


            ControlManager cm = GlobalVariableBackground.Instance.conManager;

            List <Vector3> listVec = new List <Vector3>();
            List <int>     listTri = new List <int>();
            Vector3        v1      = transform.TransformPoint(vecArray[triArray[pick.TriIndex * 3]]);
            Vector3        v2      = transform.TransformPoint(vecArray[triArray[pick.TriIndex * 3 + 1]]);
            Vector3        v3      = transform.TransformPoint(vecArray[triArray[pick.TriIndex * 3 + 2]]);
            cm.AddLineArray3(listVec, listTri, cm.MakeQuad(v1, v2, v3, 0.1f));

            if (pick.mesh.vertices.Length > listVec.Count)
            {
                pick.mesh.triangles = listTri.ToArray();
                pick.mesh.SetVertices(listVec);
            }
            else
            {
                pick.mesh.SetVertices(listVec);
                pick.mesh.triangles = listTri.ToArray();
            }
            pick.mesh.RecalculateNormals();
        }
    }