Beispiel #1
0
        /// <summary>
        /// Starts the Game Play
        /// </summary>
        public void Start()
        {
            try
            {
                // register players and setup the game
                GameSetup GameSetup = new GameSetup(players);
                GameSetup.Setup();
                // setup the board
                GameSetup.SetBoard();
                FireShotResponse shotresponse;
                do
                {
                    ControlOutput.ResetScreen(new Player[] { players.Player1, players.Player2 });
                    ControlOutput.ShowWhoseTurn(players.IsPlayer1 ? players.Player1 : players.Player2);
                    ControlOutput.DrawHistory(players.IsPlayer1 ? players.Player2 : players.Player1);

                    Coordinate ShotPoint = new Coordinate(1, 1);
                    shotresponse = Shot(players.IsPlayer1 ? players.Player2 : players.Player1, players.IsPlayer1 ? players.Player1 : players.Player2, out ShotPoint);

                    ControlOutput.ResetScreen(new Player[] { players.Player1, players.Player2 });
                    ControlOutput.ShowWhoseTurn(players.IsPlayer1 ? players.Player1 : players.Player2);
                    ControlOutput.DrawHistory(players.IsPlayer1 ? players.Player2 : players.Player1);
                    ControlOutput.ShowShotResult(shotresponse, ShotPoint, players.IsPlayer1 ? players.Player1.Name : players.Player2.Name);
                    if (shotresponse.ShotStatus != ShotStatus.Victory)
                    {
                        Console.WriteLine("Press any key to continue to switch to " + (players.IsPlayer1 ? players.Player2.Name : players.Player1.Name));
                        players.IsPlayer1 = !players.IsPlayer1;
                        Console.ReadKey();
                    }
                } while (shotresponse.ShotStatus != ShotStatus.Victory);

                ControlInput.CheckQuit();
            }
            catch (Exception)
            {
                throw;
            }
        }