// Use this for initialization void Start() { R = new Rect(); TempoIntTuto = Intervalo; Direccion = GetComponent <ControlDireccion>(); Pj = GetComponent <Player>(); }
// Use this for initialization void Start() { TempoIntTuto = Intervalo; Direccion = GetComponent <ControlDireccion>(); Pj = GetComponent <Player>(); techoRend = Techo.GetComponent <Renderer>(); }
//------------------------------------------------------------------// // Use this for initialization void Start() { #if UNITY_EDITOR || UNITY_STANDALONE joy.SetActive(false); buttons.SetActive(false); switch (lvlMg.gameMode) { case Mode.single: if (Pj.IdPlayer == 0) { points.SetActive(true); } if (Pj.IdPlayer == 1) { points.SetActive(false); } break; case Mode.multi: if (Pj.IdPlayer == 0 || Pj.IdPlayer == 1) { points.SetActive(true); } break; } #elif UNITY_ANDROID switch (lvlMg.gameMode) { case Mode.single: if (Pj.IdPlayer == 0) { joy.SetActive(true); buttons.SetActive(true); points.SetActive(true); } if (Pj.IdPlayer == 1) { joy.SetActive(false); buttons.SetActive(false); points.SetActive(false); } break; case Mode.multi: if (Pj.IdPlayer == 0 || Pj.IdPlayer == 1) { joy.SetActive(true); buttons.SetActive(true); points.SetActive(true); } break; } #endif TempoIntTuto = Intervalo; Direccion = GetComponent <ControlDireccion>(); Pj = GetComponent <Player>(); }
//------------------------------------------------------------------// // Use this for initialization void Start() { TempoIntTuto = Intervalo; Direccion = GetComponent <ControlDireccion>(); Pj = GetComponent <PlayerScript>(); }