// Init the classes and the differents gameObjects
    private void Start()
    {
        Debug.Log("Entramos en controlador Partida");
        menuPausa    = GameObject.Find("Canvas");
        UIController = this.GetComponentInParent <controladorMenus>();
        //controladorMenus.menuIniciDeDia(dia_actual);

        feedbackGenerator       = new FeedbackGenerator();
        orderGenerator          = new ComandaContChef();
        cardinalitatyController = new ControlCardinalitats();
        achievementsController  = new AchievementsController();
        subject.AddObserver(achievementsController);

        this.userControl      = GameObject.Find("UserControl").GetComponent <UserController>();
        this.lettuceGenerator = GameObject.Find("lettuce_generator");
        this.lettuceGenerator.SetActive(false);

        this.actualDay = this.userControl.getCurrentDay();
        this.totalExp  = this.userControl.getTotalExp();
        GameObject.Find("MusicController").GetComponent <musicController>().setVolume(this.userControl.getVolume());
    }
    // Inicializamos todas las clases y los diferentes gameobjects que tengamos.
    private void Start()
    {
        menuPausa    = GameObject.Find("Canvas");
        UIController = this.GetComponentInParent <ControllerMenuTutorial>();
        //controladorMenus.menuIniciDeDia(dia_actual);

        feedbackGenerator    = new FeedbackGenerator();
        orderGenerator       = new ComandaContChef();
        controlCardinalities = new ControlCardinalitats();
        soundControl         = GameObject.Find("ControllerSonidos").GetComponent <ControllerSonidos>();

        achievementsController = new AchievementsController();
        subject.AddObserver(achievementsController);

        this.userControl      = GameObject.Find("UserControl").GetComponent <UserController>();
        this.lettuceGenerator = GameObject.Find("lettuce_generator");
        this.lettuceGenerator.SetActive(false);

        this.actualDay             = this.userControl.getCurrentDay();
        this.totalExp              = this.userControl.getTotalExp();
        this.isNextStateBlocked    = false;
        this.isGeneratoringGrabbed = false;
        this.controlCardinalities.generateCardinalities();
    }