void OnViewReferencedFilesClick(object sender, EventArgs e)
        {
            List <string> allFiles      = null;
            bool          didErrorOccur = false;
            string        errorText     = null;

            try
            {
                allFiles =
                    ContentParser.GetFilesReferencedByAsset(mLastFileName, TopLevelOrRecursive.Recursive);
            }
            catch (Exception exc)
            {
                didErrorOccur = true;
                errorText     = e.ToString();
            }

            if (didErrorOccur)
            {
                MessageBox.Show("Could not track references because of a missing file: " + errorText);
            }
            else
            {
                string message = "Referenced files:\n";

                foreach (string file in allFiles)
                {
                    message += file + "\n";
                }

                MessageBox.Show(message);
            }
        }
Beispiel #2
0
 public void GetFilesReferencedBy(string file, EditorObjects.Parsing.TopLevelOrRecursive depth, List <string> listToFill)
 {
     if (CanFileReferenceContent(file))
     {
         listToFill.AddRange(
             ContentParser.GetFilesReferencedByAsset(file));
     }
 }
Beispiel #3
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        public List <string> GetFilesNeededOnDiskBy(string absoluteName, EditorObjects.Parsing.TopLevelOrRecursive topLevelOrRecursive)
        {
            List <string> topLevelOnly   = null;
            bool          handledByCache = false;

            string standardized = FileManager.Standardize(absoluteName);

            if (filesNeededOnDisk.ContainsKey(standardized))
            {
                // compare dates:
                bool isOutOfDate = File.Exists(standardized) &&
                                   //File.GetLastWriteTime(standardized) > filesNeededOnDisk[standardized].LastWriteTime;
                                   // Do a != in case the user reverts a file
                                   File.GetLastWriteTime(standardized) != filesNeededOnDisk[standardized].LastWriteTime;

                if (!isOutOfDate)
                {
                    handledByCache = true;
                    topLevelOnly   = filesNeededOnDisk[standardized].References;
                }
            }

            if (!handledByCache)
            {
                // todo: do we want to change this to use
                topLevelOnly = ContentParser.GetFilesReferencedByAsset(absoluteName, TopLevelOrRecursive.TopLevel);
                PluginManager.GetFilesNeededOnDiskBy(absoluteName, TopLevelOrRecursive.TopLevel, topLevelOnly);
                // let's remove ../ if we can:
                for (int i = 0; i < topLevelOnly.Count; i++)
                {
                    topLevelOnly[i] = FlatRedBall.IO.FileManager.RemoveDotDotSlash(topLevelOnly[i]);
                }

                filesNeededOnDisk[standardized] = new FileReferenceInformation
                {
                    LastWriteTime = File.Exists(standardized) ? File.GetLastWriteTime(standardized) : DateTime.MinValue,
                    References    = topLevelOnly
                };
            }


            List <string> toReturn = new List <string>();

            toReturn.AddRange(topLevelOnly);

            if (topLevelOrRecursive == TopLevelOrRecursive.Recursive)
            {
                foreach (var item in topLevelOnly)
                {
                    toReturn.AddRange(GetFilesNeededOnDiskBy(item, TopLevelOrRecursive.Recursive));
                }
            }

            return(toReturn);
        }
        void OnViewReferencedFilesClick(object sender, EventArgs e)
        {
            List <string> allFiles =
                ContentParser.GetFilesReferencedByAsset(mLastFileName, TopLevelOrRecursive.Recursive);

            string message = "Referenced files:\n";

            foreach (string file in allFiles)
            {
                message += file + "\n";
            }

            MessageBox.Show(message);
        }
Beispiel #5
0
        private void AddFilesReferenced(string fileName, List <string> allFiles, TopLevelOrRecursive topLevelOrRecursive, ProjectOrDisk projectOrFile)
        {
            // The project may have been unloaded:
            if (GlueState.CurrentMainContentProject != null)
            {
                string absoluteFileName = GlueCommands.GetAbsoluteFileName(fileName, isContent: true);

                if (File.Exists(absoluteFileName))
                {
#if GLUE
                    List <string> referencedFiles = null;

                    if (projectOrFile == ProjectOrDisk.Project)
                    {
                        referencedFiles = FlatRedBall.Glue.Managers.FileReferenceManager.Self.GetFilesReferencedBy(absoluteFileName, topLevelOrRecursive);
                    }
                    else
                    {
                        referencedFiles = FlatRedBall.Glue.Managers.FileReferenceManager.Self.GetFilesNeededOnDiskBy(absoluteFileName, topLevelOrRecursive);
                    }
#else
                    List <string> referencedFiles =
                        ContentParser.GetFilesReferencedByAsset(absoluteFileName, topLevelOrRecursive);
#endif
                    // 12/14/2010
                    // The referencedFiles
                    // instance may be null
                    // if the absoluteFileName
                    // references a file that doesn't
                    // exist on the file system.  This
                    // happens if someone checks in a GLUX
                    // file but forgets to check in a newly-
                    // created file.  Not deadly, so Glue shouldn't
                    // crash.  Also, Glue displays warning messages in
                    // a different part of the code, so we shouldn't pester
                    // the user here with another one.
                    if (referencedFiles != null)
                    {
                        allFiles.AddRange(referencedFiles);
                    }
                }
                else
                {
                    // Do nothing?
                }
            }
        }
Beispiel #6
0
        private static void MoveReferencedFileToDirectory(ReferencedFileSave referencedFileSave, string targetDirectory)
        {
            // Things to do:
            // 1 Move the TreeNode from one parent TreeNode to another UPDATE:  We will just refresh the UI for the Element or GlobalContent
            // 2 Move the file from one folder to another
            // 3 Remove the BuildItems from the project and add them back in the VisualStudio project
            // 4 Change the ReferencedFileSave's name
            // 5 Re-generate the containing Element (Screen or Entity)
            // 6 Save everything

            string oldNodeText = referencedFileSave.Name.Replace("/", "\\");



            string newNodeText = FlatRedBall.IO.FileManager.MakeRelative(targetDirectory, ProjectManager.ProjectBase.GetAbsoluteContentFolder()) + FileManager.RemovePath(referencedFileSave.Name);

            newNodeText = newNodeText.Replace("/", "\\");

            string oldFileName = ProjectManager.MakeAbsolute(referencedFileSave.Name, true);
            string targetFile  = targetDirectory + FileManager.RemovePath(oldFileName);

            bool canMove = true;

            // There's so much error checking and validation that we
            // could/should do here, but man, I just can't spend forever
            // on it because I need to get the game I'm working on moving forward
            // But I'm going to at least improve it a little bit by having the referenced
            // files get copied over.
            Dictionary <string, string> mOldNewDependencyFileDictionary = new Dictionary <string, string>();
            List <string> referencedFiles  = ContentParser.GetFilesReferencedByAsset(oldFileName, TopLevelOrRecursive.Recursive);
            string        oldDirectoryFull = FileManager.GetDirectory(oldFileName);

            foreach (string file in referencedFiles)
            {
                string relativeToRfs = FileManager.MakeRelative(file, FileManager.GetDirectory(oldFileName));

                string targetReferencedFileName = targetDirectory + relativeToRfs;

                mOldNewDependencyFileDictionary.Add(file, targetReferencedFileName);

                if (!FileManager.IsRelativeTo(targetReferencedFileName, targetDirectory))
                {
                    MessageBox.Show("The file\n\n" + file + "\n\nis not relative to the file being moved, so it cannot be moved.  You must manually move these files and manually update the file reference.");
                    canMove = false;
                    break;
                }
            }


            if (canMove && File.Exists(targetFile))
            {
                MessageBox.Show("There is already a file by this name located in the directory you're trying to move to.");
                canMove = false;
            }
            if (canMove)
            {
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    if (File.Exists(kvp.Value))
                    {
                        MessageBox.Show("Can't move the file because a dependency will be moved to\n\n" + kvp.Value + "\n\nand a file already exists there.");
                        canMove = false;
                        break;
                    }
                }
            }

            if (canMove)
            {
                // 1 Move the TreeNode from one parent TreeNode to another
                //treeNodeMoving.Parent.Nodes.Remove(treeNodeMoving);
                //targetNode.Nodes.Add(treeNodeMoving);
                // This is updated at the bottom of this method


                // In case it doesn't exist
                System.IO.Directory.CreateDirectory(FileManager.GetDirectory(targetFile));

                // 2 Move the file from one folder to another
                File.Move(oldFileName, targetFile);
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    File.Move(kvp.Key, kvp.Value);
                }


                // 3 Remove the BuildItems from the project and add them back in the VisualStudio project
                ProjectBase projectBase = ProjectManager.ProjectBase;
                if (ProjectManager.ContentProject != null)
                {
                    projectBase = ProjectManager.ContentProject;
                }

                ProjectManager.RemoveItemFromProject(projectBase, oldNodeText, false);
                projectBase.AddContentBuildItem(targetFile);
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    string fileFileRelativeToProject = FileManager.MakeRelative(kvp.Key, projectBase.Directory);

                    ProjectManager.RemoveItemFromProject(projectBase, fileFileRelativeToProject, false);
                    projectBase.AddContentBuildItem(kvp.Value);
                }
                // TODO:  This should also check to see if something else is referencing this content.
                // I'm going to write it to not make this check now since I'm just getting the initial system set up



                // 4 Change the ReferencedFileSave's name
                referencedFileSave.SetNameNoCall(newNodeText.Replace("\\", "/"));
                // No need for this, it'll get updated automatically
                // treeNodeMoving.Text = newNodeText;



                // 5 Re-generate the containing Element (Screen or Entity)
                if (EditorLogic.CurrentElement != null)
                {
                    CodeWriter.GenerateCode(EditorLogic.CurrentElement);
                }
                else
                {
                    GlobalContentCodeGenerator.UpdateLoadGlobalContentCode();
                }


                // The new 1:  Update
                if (EditorLogic.CurrentElement != null)
                {
                    EditorLogic.CurrentElementTreeNode.UpdateReferencedTreeNodes();
                }
                else
                {
                    ElementViewWindow.UpdateGlobalContentTreeNodes(false);
                }


                // 6 Save everything
                GluxCommands.Self.SaveGlux();
                ProjectManager.SaveProjects();
            }
        }
Beispiel #7
0
        public void GetFilesReferencedBy(string absoluteName, EditorObjects.Parsing.TopLevelOrRecursive topLevelOrRecursive, List <string> listToFill)
        {
            List <string> topLevelOnly   = null;
            bool          handledByCache = false;

            string standardized = FileManager.Standardize(absoluteName);

            if (fileReferences.ContainsKey(standardized))
            {
                // compare dates:
                bool isOutOfDate = File.Exists(standardized) &&
                                   //File.GetLastWriteTime(standardized) > fileReferences[standardized].LastWriteTime;
                                   // Do a != in case the user reverts a file
                                   File.GetLastWriteTime(standardized) != fileReferences[standardized].LastWriteTime;

                if (!isOutOfDate)
                {
                    handledByCache = true;
                    topLevelOnly   = fileReferences[standardized].References;
                }
            }

            if (!handledByCache)
            {
                bool succeeded = false;
                try
                {
                    topLevelOnly = ContentParser.GetFilesReferencedByAsset(absoluteName, TopLevelOrRecursive.TopLevel);
                    succeeded    = true;
                }
                // August 26, 2017
                // I used to have this throw an error when a file was missing, but plugins may not know to handle it, so let's just print
                // output instead
                catch (FileNotFoundException e)
                {
                    PluginManager.ReceiveError(e.ToString());
                }

                if (succeeded)
                {
                    var response = PluginManager.GetFilesReferencedBy(absoluteName, TopLevelOrRecursive.TopLevel, topLevelOnly);

                    if (response.Succeeded)
                    {
                        // let's remove ../ if we can:
                        for (int i = 0; i < topLevelOnly.Count; i++)
                        {
                            topLevelOnly[i] = FlatRedBall.IO.FileManager.RemoveDotDotSlash(topLevelOnly[i]);
                        }


                        var referenceInfo = new FileReferenceInformation
                        {
                            LastWriteTime = File.Exists(standardized) ? File.GetLastWriteTime(standardized) : DateTime.MinValue,
                            References    = topLevelOnly
                        };

                        try
                        {
                            fileReferences[standardized] = referenceInfo;
                        }
                        catch (Exception e)
                        {
                            int m = 3;
                            throw e;
                        }
                        if (FilesWithFailedGetReferenceCalls.ContainsKey(absoluteName))
                        {
                            FilesWithFailedGetReferenceCalls.Remove(absoluteName);
                        }
                    }
                    else
                    {
                        FilesWithFailedGetReferenceCalls[absoluteName] = response;

                        // todo - need to raise an event here on parse error:
                        PluginManager.HandleFileReadError(absoluteName, response);
                    }
                }
            }



            // topLevelOnly could be null if a file wasn't found
            if (topLevelOnly != null)
            {
                var newFiles = topLevelOnly.Except(listToFill).ToList();
                listToFill.AddRange(newFiles);

                if (topLevelOrRecursive == TopLevelOrRecursive.Recursive)
                {
                    foreach (var item in newFiles)
                    {
                        GetFilesReferencedBy(item, TopLevelOrRecursive.Recursive, listToFill);
                    }
                }
            }
        }