Beispiel #1
0
        public void ForceUpdateImageData()
        {
            #region Update the texture
            if (mImageData != null)
            {
                for (int x = 0; x < mNumberOfXTiles; x++)
                {
                    for (int y = 0; y < mNumberOfYTiles; y++)
                    {
                        Color colorToSet;

                        if (mBlockedTiles[x][y] == 0)
                        {
                            if (mRevealedTiles[x][y] == 0)
                            {
                                colorToSet = HiddenClearedColor;
                            }
                            else
                            {
                                colorToSet = RevealedClearedColor;
                            }
                        }
                        else
                        {
                            if (mRevealedTiles[x][y] == 0)
                            {
                                colorToSet = HiddenBlockedColor;
                            }
                            else
                            {
                                colorToSet = RevealedBlockedColor;
                            }
                        }


                        //byte blue = (byte)(255 * (mBlockedTiles[x][y] & 1));
                        //byte green = (byte)(255 * (mRevealedTiles[x][y] & 1));
                        //byte red = 255;


                        mImageData.SetPixel(x, y, colorToSet);
                    }
                }

                ContentManager contentManager = FlatRedBallServices.GetContentManagerByName(this.ContentManagerName);
                //FlatRedBallServices.GlobalContentManager);

                if (mSprite != null)
                {
                    if (mSprite.Texture != null)
                    {
                        contentManager.UnloadAsset(mSprite.Texture);
                        mSprite.Texture.Dispose();
                    }

                    bool generateMipmaps = false;
                    mSprite.Texture = mImageData.ToTexture2D(generateMipmaps, FlatRedBallServices.GraphicsDevice);
                    contentManager.AddDisposable("VisibilityGridTexture #" + NumberCreated, mSprite.Texture);
                    NumberCreated++;
                }
            }
            #endregion
        }