public void AddHairTexture(string textpath) { var texture = ContentExt.LoadTexture2D(textpath); foreach (var item in _animation) { item.Value.Hair = texture; } }
public static void Initialize(GraphicsDeviceManager graphiceDeviceManager, ContentManager content, SpriteBatch spriteBatch) { ContentExt.Initailize(content); GraphicsExt.Initailize(graphiceDeviceManager, spriteBatch); }
public Sprite(string texturePath) : this(ContentExt.LoadTexture2D(texturePath)) { }
public void AddSkin(string skinName) { _skinTexture.Add(skinName, ContentExt.LoadTexture2D("UI\\Skin\\" + skinName)); }