//	void OnTriggerEnter(Collider c){
//		Debug.Log ("enter the collider");
//	}

    public void QuestListUpdate()
    {
        //Debug.Log ("in quest list");
        for (int i = 0; i < conditionCollections.Length; i++)
        {
            if (conditionCollections[i].available == true && conditionCollections[i].complete == false && conditionCollections[i].obtained == false)
            {
                questList.AddTask(conditionCollections [i]);
                conditionCollections [i].obtained = true;
            }
            if (conditionCollections[i].complete == true && conditionCollections[i].obtained == true)
            {
                questList.DeleteTask(conditionCollections [i].description);
            }
        }
    }