Beispiel #1
0
    // Use this for initialization
    void Awake()
    {
        co    = gameObject.AddComponent <ContainerObject>();
        co.cv = this;
        co.Init();
        extraOperation = false;

        lastLocalRot      = transform.localRotation;
        lastLocalScal     = transform.localScale.x;
        originLocalScal   = transform.localScale.x;
        originEulerAngles = transform.localEulerAngles;
        //StartCoroutine(TweenToTargetTransform());
    }