Beispiel #1
0
 protected override void OnLoad()
 {
     Type |= ObjectTypes.Container;
     SetInt32(ContainerFields.NUM_SLOTS, m_record.ContSlots);
     m_inventory =
         new ContainerInventory(this, ContainerFields.SLOT_1, m_record.ContSlots);
 }
Beispiel #2
0
 protected override void OnLoad()
 {
     this.Type |= ObjectTypes.Container;
     this.SetInt32((UpdateFieldId)ContainerFields.NUM_SLOTS, this.m_record.ContSlots);
     this.m_inventory =
         new ContainerInventory(this, (UpdateFieldId)ContainerFields.SLOT_1, this.m_record.ContSlots);
 }
Beispiel #3
0
 protected override void OnInit()
 {
     Type          |= ObjectTypes.Container;
     ContainerSlots = m_template.ContainerSlots;
     m_inventory    = new ContainerInventory(this, ContainerFields.SLOT_1,
                                             m_template.ContainerSlots);
 }
Beispiel #4
0
 protected override void OnInit()
 {
     this.Type          |= ObjectTypes.Container;
     this.ContainerSlots = this.m_template.ContainerSlots;
     this.m_inventory    = new ContainerInventory(this, (UpdateFieldId)ContainerFields.SLOT_1,
                                                  this.m_template.ContainerSlots);
 }
 public void Display(ContainerInventory containerInv)
 {
     gameObject.SetActive(true);
     containerDisplay.Link(containerInv);
 }