Beispiel #1
0
    //bool sizeDeltaSet = false;


    public void OnEquip()
    {
        //Debug.Log("TRIGGERED");

        containerHandeler = containerSlot.Item.gameObject.GetComponent <ContainerHandeler>();

        if (containerHandeler == null)
        {
            Debug.Log("NULL Container.... its not one");
            return;
        }

        //containerGridFramesObject.GetComponent<RectTransform>().sizeDelta = new Vector2(containerHandeler.GetWidth(slotScale, slotSpacing), containerHandeler.GetHeight(slotScale, slotSpacing));

        for (int ndx = 0; ndx < gridFrames.Count; ndx++)
        {
            gridFrames[ndx].SetActive(false);
        }

        for (int ndx = 0; ndx < containerHandeler.models.Count; ndx++)
        {
            if (ndx >= gridFrames.Count)
            {
                gridFrames.Add(Instantiate(gridFramePrefab, containerGridFramesObject.transform));
                gridFrameRectTransforms.Add(gridFrames[ndx].GetComponent <RectTransform>());
                autoSquareSlots.Add(gridFrames[ndx].GetComponent <AutoSquareSlots>());
                gridPGIViews.Add(autoSquareSlots[ndx].View);
            }

            gridFrames[ndx].SetActive(true);
            gridPGIViews[ndx].Model = containerHandeler.models[ndx];

            gridFrameRectTransforms[ndx].sizeDelta        = new Vector2(containerHandeler.models[ndx].GridCellsX * slotScale, containerHandeler.models[ndx].GridCellsY * slotScale);
            gridFrameRectTransforms[ndx].anchoredPosition = new Vector2((containerHandeler.modelStartPositions[ndx].x * (slotScale + slotSpacing)) + gridFrameRectTransforms[ndx].sizeDelta.x / 2,
                                                                        -((containerHandeler.modelStartPositions[ndx].y * (slotScale + slotSpacing)) + gridFrameRectTransforms[ndx].sizeDelta.y / 2));

            Vector2 temp = new Vector2(containerHandeler.models[ndx].GridCellsX, containerHandeler.models[ndx].GridCellsY) * slotScale + containerHandeler.modelStartPositions[ndx] * slotScale;

            if (temp.x > sizeDelta.x)
            {
                sizeDelta.x = temp.x;
            }
            if (temp.y > sizeDelta.y)
            {
                sizeDelta.y = temp.y;
            }

            autoSquareSlots[ndx].UpdateView();
            containerSlot.UpdateSlot();
        }
        sizeDelta -= new Vector2(0, 50);

        if (sizeDelta.y < 0)
        {
            sizeDelta.y = 0;
        }
    }
Beispiel #2
0
    public void OnUnEquip()
    {
        if (containerHandeler == null)
        {
            Debug.Log("NULL Container.... its not one");
            return;
        }

        containerGridFramesObject.GetComponent <RectTransform>().sizeDelta = Vector2.zero;

        for (int ndx = 0; ndx < containerHandeler.models.Count; ndx++)
        {
            gridFrameRectTransforms[ndx].sizeDelta        = Vector2.zero;
            gridFrameRectTransforms[ndx].anchoredPosition = Vector2.zero;

            gridPGIViews[ndx].Model = null;
        }
        containerHandeler = null;

        containerSlot.UpdateSlot();
    }