protected void VerifySingletonOption <T>()
            where T : IService
        {
            Type t = typeof(T);
            ConstructionOption opt = constructionOption[t];

            Assert.That(opt == ConstructionOption.AlwaysSingleton || opt == ConstructionOption.SingletonOrInstance, "The service " + GetName <T>() + " does not support singleton creation.");
        }
Beispiel #2
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    public GameObject CreateConstructionOption(
        string optionKey, Transform parent = null
        )

    /* Create a display for one of the options of how to construct a component.
     *
     * :param string optionKey: What is this construction option called.
     * :param Transform parent: If supplied, make this object a child of `parent`.
     *
     * :returns GameObject constructionOptionObj:
     */
    {
        GameObject constructionOptionObj = Instantiate(
            constructionOptionPrefab, Vector3.zero, Quaternion.identity
            );

        ConstructionOption constructionOption =
            constructionOptionObj.GetComponent <ConstructionOption>();

        constructionOption.optionKey = optionKey;

        // The construction option is a UI object, so make it a child of Canvas.
        parent = parent != null ? parent : canvasObj.transform;
        constructionOptionObj
        .GetComponent <RectTransform>()
        .transform.SetParent(parent);

        // Set position and size.
        Vector3 position =
            constructionOptionObj.GetComponent <RectTransform>().localPosition;

        position.z = 0;
        constructionOptionObj.GetComponent <RectTransform>().localPosition = position;
        constructionOptionObj.GetComponent <RectTransform>().localScale    = Vector3.one;

        return(constructionOptionObj);
    }
Beispiel #3
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 /// <summary>
 /// construction option
 /// </summary>
 public void SelectConstructionOption()
 {
     ConstructionOption.Wait(3).Click();
 }