private void OnEnable()
 {
     indexContainer.SetActive(true);
     currentOpen = Constants.NOTE_STATUS.INDEX;
     DataManager.GetInstance().blockClick   = true;
     DataManager.GetInstance().blockBacklog = true;
 }
    private void SwitchTo(Constants.NOTE_STATUS target)
    {
        //关闭旧界面
        switch (currentOpen)
        {
        case Constants.NOTE_STATUS.INDEX:
            indexContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.SELF:
            selfContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.LOVE:
            loveContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.EVIDENCE:
            eviContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.APP:
            helpContainer.SetActive(false);
            break;
        }
        //打开新界面
        switch (target)
        {
        case Constants.NOTE_STATUS.INDEX:
            indexContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.SELF:
            selfContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.LOVE:
            loveContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.EVIDENCE:
            eviContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.APP:
            helpContainer.SetActive(true);
            break;
        }
        currentOpen = target;
    }
    /// <summary>
    /// 界面初始化
    /// </summary>
    private void NoteInit()
    {
        indexContainer.SetActive(true);
        //默认开启界面
        currentOpen = Constants.NOTE_STATUS.INDEX;
        //设置系统时间
        int hour   = DateTime.Now.Hour;
        int minute = DateTime.Now.Minute;

        pcTime.text = DateTime.Now.ToString("HH:mm");
        //游戏时间
        DateTime gday = DataManager.GetInstance().GetToday();

        gameDay.text = gday.ToString("MM月dd日");
        //系统电量
        //系统网络
        //设置是否有new
        SetNewIcon();
    }
    private void SwitchTo(Constants.NOTE_STATUS target)
    {
        //关闭旧界面
        switch (currentOpen)
        {
        case Constants.NOTE_STATUS.INDEX:
            indexContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.SELF:
            selfContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.LOVE:
            loveContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.EVIDENCE:
            eviContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.CALENDAR:
            calContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.TOUR:
            tourContainer.SetActive(false);
            break;

        case Constants.NOTE_STATUS.WIKI:
            wikiContainer.SetActive(false);
            break;
            //case Constants.NOTE_STATUS.APP:
            //    appContainer.SetActive(false);
            //    break;
        }
        //打开新界面
        switch (target)
        {
        case Constants.NOTE_STATUS.INDEX:
            indexContainer.SetActive(true);
            middleCon.SetActive(true);
            break;

        case Constants.NOTE_STATUS.SELF:
            selfContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.LOVE:
            loveContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.EVIDENCE:
            eviContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.CALENDAR:
            calContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.TOUR:
            tourContainer.SetActive(true);
            break;

        case Constants.NOTE_STATUS.WIKI:
            wikiContainer.SetActive(true);
            break;
            //case Constants.NOTE_STATUS.APP:
            //    appContainer.SetActive(true);
            //    break;
        }
        currentOpen = target;
    }