Beispiel #1
0
        public static void Create(Constants.EffectUIType type, Transform parent, Action <IEffectUI> callback)
        {
            var prefab = Resources.Load($"Prefabs/UI/{type}") as GameObject;
            var go     = Instantiate(prefab, parent);

            var res = go.GetComponent <IEffectUI>();

            callback(res);
        }
		private void PlayEffect(Constants.EffectUIType key, Vector3 move)
		{
			if (_ghost == null) return;

			var parent = UIManager.I.EffectUIParent;
			EffectUI.Create(key, parent, effect =>
			{
				var startPos = Utilities.GetScreenPosition(transform.position);
				effect.SetLocalPosition(startPos);
				effect.Play(move, isAutoDestroy:true);
			});
		}