Beispiel #1
0
 public void OnPlayRollDiceFinish()
 {
     RollDiceAni.Pause();
     RollSrpite.TrySetComponentValue(string.Format(ConstantData.KeyRollDicePointFormat, _curData.ShowPoint));
     RollSrpite.MakePixelPerfect();
     if (!_curData.QuickModel)
     {
         ConstantData.PlaySoundBySex(_curData.Sex, string.Format(PointSoundFormat, _curData.ShowPoint));
         CloudAni.Play();
         if (_curData.OneMoreTime)
         {
             if (gameObject.activeInHierarchy)
             {
                 if (_waitForOneMoreTimeCor != null)
                 {
                     StopCoroutine(_waitForOneMoreTimeCor);
                 }
                 _waitForOneMoreTimeCor = StartCoroutine(WaitShowOneMoreTime());
             }
         }
     }
     else
     {
         CloudSprite.spriteName = ConstantData.KeyDefaultSpriteName;
     }
 }
Beispiel #2
0
        /// <summary>
        /// 再来一次相关显示
        /// </summary>
        /// <returns></returns>
        IEnumerator  WaitShowOneMoreTime()
        {
            OneMoreTime.ResetToBeginning();
            yield return(_waiteForOneMoreTimeYield);

            OneMoreTime.PlayForward();
            ConstantData.PlaySoundBySex(_curData.Sex, ConstantData.KeyRollAgin);
        }
Beispiel #3
0
        IEnumerator ShowControlDice()
        {
            if (_curData.ShowAni)
            {
                CostLabel.TrySetComponentValue(YxUtiles.ReduceNumber(_curData.CostCashNum));
                if (gameObject.activeInHierarchy)
                {
                    StartCoroutine(OnShowControlDiceAction.WaitExcuteCalls());
                }
            }
            ConstantData.PlaySoundBySex(_curData.Sex, ConstantData.KeyControlDice);
            yield return(_waiteForControlDiceYield);

            MoveDice();
        }
Beispiel #4
0
        /// <summary>
        /// 飞机准备
        /// </summary>
        /// <param name="newPlaneData"></param>
        public void OnPlaneReady(PludoPlaneData newPlaneData)
        {
            var readyPlane = GetPlaneById(newPlaneData.DataId);
            var moveList   = new List <Vector3>();

            newPlaneData.PlaneStateChange((int)EnumPlaneStatus.Ready);
            GetMapPosByPlaneData(newPlaneData, false);
            moveList.Add(newPlaneData.CurPos);
            ConstantData.PlaySoundBySex(_curPlayerInfo.SexI, ConstantData.KeyStarFly);
            MoveAndRotateData moveRoateData = new MoveAndRotateData()
            {
                MovePath     = moveList.ToList(),
                FinishRotate = newPlaneData.DefTargetPos
            };

            readyPlane.PlaneMovePathWithRotate(moveRoateData, true, delegate
            {
                readyPlane.PlaneListReset();
                readyPlane.PlaneData.PlaneStateChange((int)EnumPlaneStatus.Ready);
            });
        }